Method List
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#abbr BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter::Filter
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#abilities BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
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#ability_roll BCDice::GameSystem::DungeonsAndDragons5
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#ability_roll BCDice::GameSystem::TheUnofficialHollowKnightRPG
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#accessory_parts BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
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#active_modify_number BCDice::GameSystem::NightWizard::Parsed
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#addStepToResult BCDice::GameSystem::EarthDawn4
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#addStepToResult BCDice::GameSystem::EarthDawn3
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#aliases BCDice::GameSystem::SRS
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#aliases BCDice::GameSystem::SRS::ClassMethods
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aliases BCDice::GameSystem::SRS
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all_game_systems BCDice
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#apply BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter::Filter
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#attack_roll BCDice::GameSystem::DungeonsAndDragons5
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#base BCDice::GameSystem::NightWizard::ParsedNW
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#base_parts BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
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#body BCDice::DiceTable::RollResult
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#body BCDice::CommonCommand::AddDice::Node::Negate
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#branch_result BCDice::GameSystem::OneWayHeroics::BranchByDayParity
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#branch_result BCDice::GameSystem::OneWayHeroics::BranchByElapsedDays
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#branch_result BCDice::GameSystem::OneWayHeroics::BranchByDay
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#brand_only BCDice::GameSystem::BeginningIdol::CostumeTable
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#broken BCDice::GameSystem::Cthulhu::CompareResult
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#calc_threshold BCDice::GameSystem::GoblinSlayer
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#categories BCDice::DiceTable::SaiFicSkillTable
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#category_dice BCDice::DiceTable::SaiFicSkillTable::Skill
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#category_name BCDice::DiceTable::SaiFicSkillTable::Skill
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#challenge BCDice::GameSystem::WitchQuest
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#changeDiceToDarkDice BCDice::GameSystem::ZettaiReido
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#changePcName BCDice::GameSystem::Elysion
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#change_fumble BCDice::GameSystem::SajinsenkiAGuS2E
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#change_text BCDice::Base
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#change_text BCDice::GameSystem::SharedFantasia
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#change_text BCDice::GameSystem::NinjaSlayer
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#change_text BCDice::GameSystem::MetalHead
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#change_text BCDice::GameSystem::Gorilla
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#check BCDice::GameSystem::Elysion
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#checkAnyCommand BCDice::GameSystem::Elysion
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#checkDamage BCDice::GameSystem::Raisondetre
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#checkInfection BCDice::GameSystem::DiceOfTheDead
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#checkJudgeValue BCDice::GameSystem::DetatokoSaga
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#checkRoll BCDice::GameSystem::MeikyuDays
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#checkRoll BCDice::GameSystem::Avandner
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#checkRoll BCDice::GameSystem::DetatokoSaga
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#checkRoll BCDice::GameSystem::Satasupe
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#checkRoll BCDice::GameSystem::EmbryoMachine
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#checkRoll BCDice::GameSystem::BadLife
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#checkRoll BCDice::GameSystem::Raisondetre
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#checkRoll BCDice::GameSystem::Postman
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#checkRoll BCDice::GameSystem::StrangerOfSwordCity
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#checkRoll BCDice::GameSystem::Alsetto
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#checkRoll BCDice::GameSystem::Strave
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#checkRoll BCDice::GameSystem::DarkSouls
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#checkRoll BCDice::GameSystem::TherapieSein
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#checkRoll BCDice::GameSystem::MetalHeadExtream
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#checkRoll BCDice::GameSystem::Airgetlamh
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#checkRoll BCDice::GameSystem::EndBreaker
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#check_1D100 BCDice::GameSystem::ShinMegamiTenseiKakuseihen
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#check_1D12 BCDice::GameSystem::KemonoNoMori
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#check_action BCDice::GameSystem::AnimaAnimus
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#check_action BCDice::GameSystem::Siren
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#check_action BCDice::GameSystem::ZombiLine
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#check_action BCDice::GameSystem::IfIfIf
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#check_action BCDice::GameSystem::NeverCloud
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#check_action BCDice::GameSystem::VisionConnect
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#check_action BCDice::GameSystem::Bakenokawa
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#check_action BCDice::GameSystem::Ayabito
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#check_lostroyal BCDice::GameSystem::LostRoyal
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#check_result BCDice::Base
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#check_roll BCDice::GameSystem::Illusio
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#check_roll BCDice::GameSystem::DarkBlaze
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#check_roll BCDice::GameSystem::GardenOrder
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#check_roll BCDice::GameSystem::OrgaRain
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#check_roll BCDice::GameSystem::CodeLayerd
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#check_roll_loop BCDice::GameSystem::Satasupe
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#check_roll_repeat_attack BCDice::GameSystem::GardenOrder
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#check_roll_sh BCDice::GameSystem::ScreamHighSchool
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#check_seigou BCDice::GameSystem::Satasupe
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#check_strike_rank BCDice::GameSystem::Chill
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#check_success BCDice::GameSystem::HatsuneMiku
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#check_training BCDice::GameSystem::Siren
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#choice BCDice::GameSystem::OneWayHeroics::BranchByElapsedDays
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#choice BCDice::GameSystem::OneWayHeroics::BranchByDay
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#choice BCDice::DiceTable::Table
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#choice BCDice::DiceTable::D66Table
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#choice BCDice::GameSystem::OneWayHeroics::BranchByDayParity
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#choice BCDice::GameSystem::StellarLife::StellarLifeD10Table
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#choice BCDice::GameSystem::MeikyuKingdomBasic::ItemFeature
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#chosen BCDice::GameSystem::HuntersMoon::StrangeAbilityTable2
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#chosen BCDice::GameSystem::HuntersMoon::StrangeAbilityTable1
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#clamp BCDice::GameSystem::AFF2e
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#clamp BCDice::GameSystem::OracleEngine
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#clear_aliases_for_srs_roll BCDice::GameSystem::SRS::ClassMethods
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#clutch_roll BCDice::GameSystem::OracleEngine
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#cmp_op BCDice::Command::Parsed
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#cmp_op BCDice::CommonCommand::AddDice::Node::Command
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#cmp_op BCDice::GameSystem::NightWizard::Parsed
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#cmp_op BCDice::CommonCommand::RerollDice::Node::RerollCondition
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#color BCDice::GameSystem::Fiasco::Side
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#color_text BCDice::GameSystem::CastleInGray
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#command BCDice::Command::Parsed
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command BCDice::REPL
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command_pattern BCDice::Base
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commands BCDice::REPL
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#compare BCDice::GameSystem::Ventangle
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comparison_operator BCDice::Normalize
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comparison_operator BCDice::Format
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#condition= BCDice::Result
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#consciousness_roll BCDice::GameSystem::BattleTech
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#content BCDice::DiceTable::RangeTable::RollResult
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#content BCDice::DiceTable::RangeTable::Item
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conv_string_range BCDice::DiceTable::RangeTable
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#cp_roll_result BCDice::GameSystem::CyberpunkRed
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#critical BCDice::GameSystem::FilledWith::FW
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#critical BCDice::GameSystem::SwordWorld::RatingParsed
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#critical BCDice::GameSystem::AFF2e
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critical BCDice::Result
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#critical BCDice::Command::Parsed
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#critical BCDice::GameSystem::Cthulhu::CompareResult
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#critical BCDice::GameSystem::SwordWorld::RatingOptions
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#critical? BCDice::GameSystem::Cthulhu7th::ResultLevel
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#critical? BCDice::Result
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#critical_hit_may_occur BCDice::GameSystem::BattleTech::HitPart
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#critical_numbers BCDice::GameSystem::NightWizard::Parsed
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#critical_value BCDice::GameSystem::SRS::SRSRollNode
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#critical_value BCDice::GameSystem::DoubleCross::ValueGroup
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#d66_sort_type BCDice::Base
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#damage BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
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#damageBonus BCDice::GameSystem::GoblinSlayer
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#damage_roll BCDice::GameSystem::OracleEngine
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#default_cmp_op BCDice::Base
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#default_target_number BCDice::Base
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#detailed_rand_results BCDice::Randomizer
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#detailed_rands BCDice::Result
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#dice BCDice::GameSystem::HuntersMoon::StrangeAbilityTable2
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#dice BCDice::GameSystem::HuntersMoon::StrangeAbilityTable1
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#dice BCDice::DiceTable::SaiFicSkillTable::Category
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#dice_count BCDice::GameSystem::FilledWith::FW
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#dice_info_init BCDice::GameSystem::YearZeroEngine
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#dice_result_r BCDice::GameSystem::OracleEngine
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#dice_revision BCDice::GameSystem::NightmareHunterDeep
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#diff BCDice::GameSystem::Fiasco::Side
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#difficulty BCDice::GameSystem::NinjaSlayer::EV
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#difficulty BCDice::GameSystem::NinjaSlayer::AT
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#difficulty BCDice::GameSystem::NinjaSlayer::EL
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#disable_modifier BCDice::Command::Parser
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#dollar BCDice::Command::Parsed
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#druid_dice BCDice::GameSystem::SwordWorld2_5
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dynamic_load BCDice
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#ed_step BCDice::GameSystem::EarthDawn
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#ed_step BCDice::GameSystem::EarthDawn4
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#ed_step BCDice::GameSystem::EarthDawn3
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#empty? BCDice::DiceTable::RollResult
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#enable_critical BCDice::Command::Parser
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#enable_debug BCDice::Base
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#enable_dollar BCDice::Command::Parser
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#enable_fumble BCDice::Command::Parser
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#enable_prefix_number BCDice::Command::Parser
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#enable_question_target BCDice::Command::Parser
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#enable_suffix_number BCDice::Command::Parser
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#enabled_d9? BCDice::Base
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#epp BCDice::GameSystem::TokumeiTenkousei
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#eval BCDice::Arithmetic::Node::BinaryOp
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#eval BCDice::CommonCommand::AddDice::Node::Number
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eval BCDice::Base
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#eval BCDice::CommonCommand::RerollDice::Node::Command
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#eval BCDice::CommonCommand::AddDice::Node::Parenthesis
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eval BCDice::CommonCommand::Version
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#eval BCDice::CommonCommand::UpperDice::Node::Command
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eval BCDice::ArithmeticEvaluator
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#eval BCDice::CommonCommand::TallyDice::Node::Command
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eval BCDice::CommonCommand::TallyDice
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eval BCDice::CommonCommand::UpperDice
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#eval BCDice::CommonCommand::AddDice::Node::Command
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#eval BCDice::Base
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#eval BCDice::Arithmetic::Node::Parenthesis
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#eval BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
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#eval BCDice::Arithmetic::Node::Number
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#eval BCDice::CommonCommand::AddDice::Node::UndecidedTarget
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eval BCDice::CommonCommand::Choice
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eval BCDice::CommonCommand::Repeat
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#eval BCDice::CommonCommand::Calc::Node::Command
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eval BCDice::CommonCommand::Calc
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#eval BCDice::CommonCommand::AddDice::Node::DiceRoll
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#eval BCDice::CommonCommand::AddDice::Node::Negate
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eval BCDice::Arithmetic
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#eval BCDice::Arithmetic::Node::DivideBase
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#eval BCDice::CommonCommand::AddDice::Node::BinaryOp
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#eval BCDice::CommonCommand::D66Dice
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#eval BCDice::CommonCommand::BarabaraDice::Node::Command
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#eval BCDice::GameSystem::Cthulhu7th::FullAuto
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eval BCDice::CommonCommand::RerollDice
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eval BCDice::CommonCommand::D66Dice
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eval BCDice::GameSystem::Cthulhu7th::FullAuto
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eval BCDice::CommonCommand::BarabaraDice
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eval BCDice::CommonCommand::AddDice
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#eval BCDice::Arithmetic::Node::Negative
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#eval_game_system_specific_command BCDice::GameSystem::Amadeus
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#eval_game_system_specific_command BCDice::GameSystem::CastleInGray
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#eval_game_system_specific_command BCDice::GameSystem::SwordWorld2_0
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#eval_game_system_specific_command BCDice::GameSystem::CyberpunkRed
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#eval_game_system_specific_command BCDice::GameSystem::DetatokoSaga
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#eval_game_system_specific_command BCDice::GameSystem::GoblinSlayer
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#eval_game_system_specific_command BCDice::GameSystem::HouraiGakuen
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#eval_game_system_specific_command BCDice::GameSystem::KemonoNoMori
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#eval_game_system_specific_command BCDice::GameSystem::KizunaBullet
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#eval_game_system_specific_command BCDice::GameSystem::NinjaSlayer2
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#eval_game_system_specific_command BCDice::GameSystem::OracleEngine
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#eval_game_system_specific_command BCDice::GameSystem::RuinBreakers
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#eval_game_system_specific_command BCDice::GameSystem::SteamPunkers
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#eval_game_system_specific_command BCDice::GameSystem::TherapieSein
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#eval_game_system_specific_command BCDice::GameSystem::TorgEternity
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#eval_game_system_specific_command BCDice::GameSystem::TrinitySeven
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#eval_game_system_specific_command BCDice::GameSystem::AceKillerGene
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#eval_game_system_specific_command BCDice::GameSystem::VampireTheMasquerade5th
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#eval_game_system_specific_command BCDice::GameSystem::AssaultEngine
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#eval_game_system_specific_command BCDice::GameSystem::SRS
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#eval_game_system_specific_command BCDice::GameSystem::BeginningIdol
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#eval_game_system_specific_command BCDice::GameSystem::BladeOfArcana
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#eval_game_system_specific_command BCDice::GameSystem::DarkDaysDrive
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#eval_game_system_specific_command BCDice::GameSystem::DemonParasite
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#eval_game_system_specific_command BCDice::GameSystem::DiceOfTheDead
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#eval_game_system_specific_command BCDice::GameSystem::ShinkuuGakuen
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#eval_game_system_specific_command BCDice::GameSystem::NSSQ
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#eval_game_system_specific_command BCDice::GameSystem::DivineCharger
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#eval_game_system_specific_command BCDice::GameSystem::SamsaraBallad
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#eval_game_system_specific_command BCDice::GameSystem::RokumonSekai2
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#eval_game_system_specific_command BCDice::GameSystem::EmbryoMachine
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#eval_game_system_specific_command BCDice::GameSystem::HunterTheReckoning5th
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#eval_game_system_specific_command BCDice::GameSystem::GundogRevised
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#eval_game_system_specific_command BCDice::GameSystem::Torg
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#eval_game_system_specific_command BCDice::GameSystem::InvisibleLiar
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#eval_game_system_specific_command BCDice::GameSystem::RecordOfSteam
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#eval_game_system_specific_command BCDice::GameSystem::MeikyuKingdom
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#eval_game_system_specific_command BCDice::GameSystem::OneWayHeroics
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#eval_game_system_specific_command BCDice::GameSystem::ToshiakiHolyGrailWar
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#eval_game_system_specific_command BCDice::GameSystem::AFF2e
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#eval_game_system_specific_command BCDice::GameSystem::ShuumatsuBargainWars
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#eval_game_system_specific_command BCDice::GameSystem::Chill
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#eval_game_system_specific_command BCDice::GameSystem::NobunagasBlackCastle
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#eval_game_system_specific_command BCDice::GameSystem::Comes
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#eval_game_system_specific_command BCDice::GameSystem::GURPS
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#eval_game_system_specific_command BCDice::GameSystem::Siren
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#eval_game_system_specific_command BCDice::GameSystem::Fiasco
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#eval_game_system_specific_command BCDice::GameSystem::GeishaGirlwithKatana
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#eval_game_system_specific_command BCDice::GameSystem::Garako
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#eval_game_system_specific_command BCDice::GameSystem::IfIfIf
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#eval_game_system_specific_command BCDice::GameSystem::Insane
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#eval_game_system_specific_command BCDice::GameSystem::Kutulu
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#eval_game_system_specific_command BCDice::GameSystem::Strave
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#eval_game_system_specific_command BCDice::GameSystem::RuneQuestRoleplayingInGlorantha
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#eval_game_system_specific_command BCDice::GameSystem::Alsetto
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#eval_game_system_specific_command BCDice::GameSystem::BloodCrusade
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#eval_game_system_specific_command BCDice::GameSystem::Ayabito
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#eval_game_system_specific_command BCDice::GameSystem::BadLife
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#eval_game_system_specific_command BCDice::GameSystem::Cthulhu
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#eval_game_system_specific_command BCDice::GameSystem::StrangerOfSwordCity
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#eval_game_system_specific_command BCDice::GameSystem::Elysion
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#eval_game_system_specific_command BCDice::GameSystem::NightmareHunterDeep
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#eval_game_system_specific_command BCDice::GameSystem::GurpsFW
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#eval_game_system_specific_command BCDice::GameSystem::DungeonsAndDragons5
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#eval_game_system_specific_command BCDice::GameSystem::TokyoGhostResearch
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#eval_game_system_specific_command BCDice::GameSystem::TensaiGunshiNiNaro
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#eval_game_system_specific_command BCDice::GameSystem::MeikyuKingdomBasic
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#eval_game_system_specific_command BCDice::GameSystem::Illusio
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#eval_game_system_specific_command BCDice::GameSystem::Liminal
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#eval_game_system_specific_command BCDice::GameSystem::Postman
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#eval_game_system_specific_command BCDice::GameSystem::Ryutama
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#eval_game_system_specific_command BCDice::GameSystem::Utakaze
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#eval_game_system_specific_command BCDice::GameSystem::RecordOfLodossWar
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#eval_game_system_specific_command BCDice::GameSystem::PastFutureParadox
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#eval_game_system_specific_command BCDice::GameSystem::Agnostos
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#eval_game_system_specific_command BCDice::GameSystem::AniMalus
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#eval_game_system_specific_command BCDice::GameSystem::Avandner
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#eval_game_system_specific_command BCDice::GameSystem::Emoklore
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#eval_game_system_specific_command BCDice::GameSystem::FullFace
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#eval_game_system_specific_command BCDice::GameSystem::Irisbane
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#eval_game_system_specific_command BCDice::GameSystem::KillDeathBusiness
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#eval_game_system_specific_command BCDice::GameSystem::KanColle
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#eval_game_system_specific_command BCDice::GameSystem::Karukami
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#eval_game_system_specific_command BCDice::GameSystem::OrgaRain
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#eval_game_system_specific_command BCDice::GameSystem::Paradiso
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#eval_game_system_specific_command BCDice::GameSystem::Paranoia
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#eval_game_system_specific_command BCDice::GameSystem::Peekaboo
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#eval_game_system_specific_command BCDice::GameSystem::PersonaO
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#eval_game_system_specific_command BCDice::GameSystem::RyuTuber
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#eval_game_system_specific_command BCDice::GameSystem::Satasupe
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#eval_game_system_specific_command BCDice::GameSystem::Shiranui
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#eval_game_system_specific_command BCDice::GameSystem::Skynauts
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#eval_game_system_specific_command BCDice::GameSystem::Yotabana
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#eval_game_system_specific_command BCDice::GameSystem::AngelGear
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#eval_game_system_specific_command BCDice::GameSystem::Cthulhu7th_Korean
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#eval_game_system_specific_command BCDice::GameSystem::BeginningIdol2022
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#eval_game_system_specific_command BCDice::GameSystem::ArsMagica
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#eval_game_system_specific_command BCDice::GameSystem::YankeeYogSothoth
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#eval_game_system_specific_command BCDice::GameSystem::TwilightGunsmoke
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#eval_game_system_specific_command BCDice::GameSystem::BloodMoon
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#eval_game_system_specific_command BCDice::GameSystem::DarkBlaze
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#eval_game_system_specific_command BCDice::GameSystem::DarkSouls
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#eval_game_system_specific_command BCDice::GameSystem::EarthDawn
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#eval_game_system_specific_command BCDice::GameSystem::TokumeiTenkousei
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#eval_game_system_specific_command BCDice::GameSystem::GehennaAn
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#eval_game_system_specific_command BCDice::GameSystem::GhostLive
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#eval_game_system_specific_command BCDice::GameSystem::TalesFromTheLoop
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#eval_game_system_specific_command BCDice::GameSystem::GranCrest
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#eval_game_system_specific_command BCDice::GameSystem::HeroScale
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#eval_game_system_specific_command BCDice::GameSystem::LostRoyal
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#eval_game_system_specific_command BCDice::GameSystem::ScreamHighSchool
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#eval_game_system_specific_command BCDice::GameSystem::SajinsenkiAGuS2E
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#eval_game_system_specific_command BCDice::GameSystem::ParanoiaRebooted
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#eval_game_system_specific_command BCDice::GameSystem::MetalHead
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#eval_game_system_specific_command BCDice::GameSystem::Nuekagami
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#eval_game_system_specific_command BCDice::GameSystem::Revulture
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#eval_game_system_specific_command BCDice::GameSystem::Ventangle
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#eval_game_system_specific_command BCDice::GameSystem::Villaciel
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#eval_game_system_specific_command BCDice::GameSystem::Warhammer
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#eval_game_system_specific_command BCDice::GameSystem::ZombiLine
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#eval_game_system_specific_command BCDice::GameSystem::MetalHeadExtream
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#eval_game_system_specific_command BCDice::GameSystem::GoldenSkyStories
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#eval_game_system_specific_command BCDice::GameSystem::Cthulhu7th_ChineseTraditional
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#eval_game_system_specific_command BCDice::GameSystem::Airgetlamh
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#eval_game_system_specific_command BCDice::GameSystem::AlterRaise
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#eval_game_system_specific_command BCDice::GameSystem::Aoharubaan
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#eval_game_system_specific_command BCDice::GameSystem::Bakenokawa
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#eval_game_system_specific_command BCDice::GameSystem::BeastBindTrinity
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#eval_game_system_specific_command BCDice::GameSystem::AlchemiaStruggle
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#eval_game_system_specific_command BCDice::GameSystem::BattleTech
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#eval_game_system_specific_command BCDice::GameSystem::Bloodorium
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#eval_game_system_specific_command BCDice::GameSystem::CardRanker
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#eval_game_system_specific_command BCDice::GameSystem::ChaosFlare
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#eval_game_system_specific_command BCDice::GameSystem::CodeLayerd
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#eval_game_system_specific_command BCDice::GameSystem::CrashWorld
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#eval_game_system_specific_command BCDice::GameSystem::Cthulhu7th
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#eval_game_system_specific_command BCDice::GameSystem::DemonSpike
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#eval_game_system_specific_command BCDice::GameSystem::TheUnofficialHollowKnightRPG
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#eval_game_system_specific_command BCDice::GameSystem::Dracurouge
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#eval_game_system_specific_command BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative
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#eval_game_system_specific_command BCDice::GameSystem::EarthDawn3
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#eval_game_system_specific_command BCDice::GameSystem::EarthDawn4
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#eval_game_system_specific_command BCDice::GameSystem::EndBreaker
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#eval_game_system_specific_command BCDice::GameSystem::FilledWith
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#eval_game_system_specific_command BCDice::GameSystem::GundogZero
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#eval_game_system_specific_command BCDice::GameSystem::HarnMaster
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#eval_game_system_specific_command BCDice::GameSystem::JuinKansen
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#eval_game_system_specific_command BCDice::GameSystem::Kamigakari
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#eval_game_system_specific_command BCDice::GameSystem::LiveraDoll
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#eval_game_system_specific_command BCDice::GameSystem::LogHorizon
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#eval_game_system_specific_command BCDice::GameSystem::MeikyuDays
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#eval_game_system_specific_command BCDice::GameSystem::Nechronica
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#eval_game_system_specific_command BCDice::GameSystem::NeverCloud
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#eval_game_system_specific_command BCDice::GameSystem::Sengensyou
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#eval_game_system_specific_command BCDice::GameSystem::ShadowRun5
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#eval_game_system_specific_command BCDice::GameSystem::SwordWorld
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#eval_game_system_specific_command BCDice::GameSystem::UnsungDuet
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#eval_game_system_specific_command BCDice::GameSystem::Warhammer4
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#eval_game_system_specific_command BCDice::GameSystem::WorldOfDarkness
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#eval_game_system_specific_command BCDice::GameSystem::WitchQuest
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#eval_game_system_specific_command BCDice::GameSystem::Yggdrasill
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#eval_game_system_specific_command BCDice::GameSystem::ShoujoTenrankai
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#eval_game_system_specific_command BCDice::GameSystem::Ainecadette
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#eval_game_system_specific_command BCDice::GameSystem::AnimaAnimus
-
#eval_game_system_specific_command BCDice::GameSystem::BlackJacket
-
#eval_game_system_specific_command BCDice::GameSystem::FinalFantasyXIV
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#eval_game_system_specific_command BCDice::GameSystem::BlindMythos
-
#eval_game_system_specific_command BCDice::GameSystem::YearZeroEngine
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#eval_game_system_specific_command BCDice::GameSystem::CthulhuTech
-
#eval_game_system_specific_command BCDice::GameSystem::TrailOfCthulhu
-
#eval_game_system_specific_command BCDice::GameSystem::StellarKnights
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#eval_game_system_specific_command BCDice::GameSystem::SkynautsBouken
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#eval_game_system_specific_command BCDice::GameSystem::ShuumatsuKikou
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#eval_game_system_specific_command BCDice::GameSystem::DoubleCross
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#eval_game_system_specific_command BCDice::GameSystem::FutariSousa
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#eval_game_system_specific_command BCDice::GameSystem::GardenOrder
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#eval_game_system_specific_command BCDice::GameSystem::HatsuneMiku
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#eval_game_system_specific_command BCDice::GameSystem::SajinsenkiAGuS
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#eval_game_system_specific_command BCDice::GameSystem::Oukahoushin3rd
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#eval_game_system_specific_command BCDice::GameSystem::HuntersMoon
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#eval_game_system_specific_command BCDice::GameSystem::MonotoneMuseum
-
#eval_game_system_specific_command BCDice::GameSystem::MamonoScramble
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#eval_game_system_specific_command BCDice::GameSystem::MagicaLogia
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#eval_game_system_specific_command BCDice::GameSystem::KyokoShinshoku
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#eval_game_system_specific_command BCDice::GameSystem::KurayamiCrying
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#eval_game_system_specific_command BCDice::GameSystem::NightWizard
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#eval_game_system_specific_command BCDice::GameSystem::GundamSentinel
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#eval_game_system_specific_command BCDice::GameSystem::FateCoreSystem
-
#eval_game_system_specific_command BCDice::GameSystem::DeadlineHeroes
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#eval_game_system_specific_command BCDice::GameSystem::ConvictorDrive
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#eval_game_system_specific_command BCDice::GameSystem::NinjaSlayer
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#eval_game_system_specific_command BCDice::GameSystem::PulpCthulhu
-
#eval_game_system_specific_command BCDice::GameSystem::Raisondetre
-
#eval_game_system_specific_command BCDice::GameSystem::ShinobiGami
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#eval_game_system_specific_command BCDice::GameSystem::StarryDolls
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#eval_game_system_specific_command BCDice::GameSystem::StellarLife
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#eval_game_system_specific_command BCDice::GameSystem::BBN
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#eval_game_system_specific_command BCDice::GameSystem::NRR
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#eval_game_system_specific_command BCDice::GameSystem::ColossalHunter
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#eval_game_system_specific_command BCDice::GameSystem::StratoShout
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#eval_game_system_specific_command BCDice::GameSystem::ZettaiReido
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#eval_game_system_specific_command BCDice::GameSystem::VisionConnect
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#eval_game_system_specific_command BCDice::GameSystem::TheOneRing2nd
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#eval_game_system_specific_command BCDice::GameSystem::WerewolfTheApocalypse5th
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#eval_game_system_specific_command BCDice::GameSystem::ArknightsFan
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#eval_game_system_specific_command BCDice::GameSystem::SwordWorld2_5
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#eval_game_system_specific_command BCDice::GameSystem::BarnaKronika
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#eval_term BCDice::GameSystem::AFF2e
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#execute BCDice::GameSystem::CthulhuTech::Test
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#execute BCDice::GameSystem::SwordWorld2_0::TranscendentTest
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#execute BCDice::GameSystem::DoubleCross::DX
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#execute_ppc BCDice::GameSystem::BattleTech
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#explicit_sign BCDice::GameSystem::AFF2e
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#expr BCDice::CommonCommand::AddDice::Node::DivideBase
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#expr BCDice::CommonCommand::AddDice::Node::Parenthesis
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#expr BCDice::CommonCommand::AddDice::Node::DiceRoll
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#expr BCDice::CommonCommand::AddDice::Node::Command
-
#expr BCDice::CommonCommand::AddDice::Node::UndecidedTarget
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#expr BCDice::CommonCommand::Choice
-
#expr BCDice::CommonCommand::AddDice::Node::BinaryOp
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#expr BCDice::CommonCommand::AddDice::Node::Negate
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#expr BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
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#expr BCDice::CommonCommand::AddDice::Node::Number
-
#expr_clutch BCDice::GameSystem::OracleEngine
-
#expr_damage BCDice::GameSystem::OracleEngine
-
#expr_r BCDice::GameSystem::OracleEngine
-
#expr_with_revision BCDice::GameSystem::NightmareHunterDeep
-
#failure BCDice::GameSystem::Cthulhu::CompareResult
-
failure BCDice::Result
-
#failure? BCDice::Result
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#failure? BCDice::GameSystem::Cthulhu7th::ResultLevel
-
#fate BCDice::GameSystem::NightmareHunterDeep
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#favoured_state BCDice::GameSystem::TheOneRing2nd::OptionData
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#fetch BCDice::DiceTable::RangeTable
-
#fetch_enemy_data BCDice::GameSystem::FilledWith
-
#find_sequence BCDice::GameSystem::LostRoyal
-
#find_sequence_from_start_key BCDice::GameSystem::LostRoyal
-
#first_modify BCDice::GameSystem::SwordWorld::RatingParsed
-
#first_modify BCDice::GameSystem::SwordWorld::RatingOptions
-
#first_to BCDice::GameSystem::SwordWorld::RatingOptions
-
#first_to BCDice::GameSystem::SwordWorld::RatingParsed
-
#fix_dice_value BCDice::GameSystem::LogHorizon::ConsumptionTable
-
#fix_dice_value BCDice::GameSystem::LogHorizon::TreasureTable
-
#format BCDice::GameSystem::FilledWith::Row
-
#format00 BCDice::GameSystem::AssaultEngine
-
#format_table_roll_result BCDice::GameSystem::FilledWith
-
#formatted BCDice::DiceTable::RangeTable::RollResult
-
from_i18n BCDice::DiceTable::D66GridTable
-
from_i18n BCDice::GameSystem::BeginningIdol::WorkWithChanceTable
-
from_i18n BCDice::GameSystem::LogHorizon::TreasureTable
-
from_i18n BCDice::GameSystem::BeginningIdol::SkillGetTable
-
from_i18n BCDice::GameSystem::BeginningIdol::D66WithAbnormality
-
from_i18n BCDice::GameSystem::Dracurouge::YearTable
-
from_i18n BCDice::DiceTable::Table
-
from_i18n BCDice::DiceTable::D66HalfGridTable
-
from_i18n BCDice::GameSystem::BeginningIdol::CostumeTable
-
from_i18n BCDice::DiceTable::D66ParityTable
-
from_i18n BCDice::GameSystem::MagicaLogia::FallenAfterTable
-
from_i18n BCDice::DiceTable::D66Table
-
from_i18n BCDice::GameSystem::MagicaLogia::SkillExpandTable
-
from_i18n BCDice::GameSystem::BeginningIdol::TableWithAbnormality
-
from_i18n BCDice::GameSystem::BeginningIdol::D6TwiceTable
-
from_i18n BCDice::DiceTable::RangeTable
-
from_i18n BCDice::DiceTable::SaiFicSkillTable
-
from_i18n BCDice::GameSystem::MonotoneMuseum::MMTable
-
from_i18n BCDice::DiceTable::D66OneThirdTable
-
from_values BCDice::GameSystem::Cthulhu7th::ResultLevel
-
#fumble BCDice::GameSystem::FilledWith::FW
-
#fumble BCDice::GameSystem::Cthulhu::CompareResult
-
#fumble BCDice::Command::Parsed
-
fumble BCDice::Result
-
#fumble? BCDice::GameSystem::Cthulhu7th::ResultLevel
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#fumble? BCDice::Result
-
#fumble_? BCDice::GameSystem::LostRoyal
-
#fumble_base_number BCDice::GameSystem::NightWizard3rd
-
#fumble_numbers BCDice::GameSystem::NightWizard::Parsed
-
#fumble_value BCDice::GameSystem::SRS::SRSRollNode
-
game_system_class BCDice
-
#getAftersearchBreakTable BCDice::GameSystem::MeikyuKingdom
-
#getAnotherTableResult BCDice::GameSystem::Satasupe
-
#getAttackHitLocation BCDice::GameSystem::BarnaKronika
-
#getAttackResult BCDice::GameSystem::Warhammer
-
#getAttackStringWhenCriticalCall BCDice::GameSystem::BarnaKronika
-
#getAttackStringWhenNomal BCDice::GameSystem::BarnaKronika
-
#getAttribute BCDice::GameSystem::Kamigakari
-
#getBaseStepTable BCDice::GameSystem::EarthDawn4
-
#getBaseStepTable BCDice::GameSystem::EarthDawn3
-
#getBaseText BCDice::GameSystem::Ryutama
-
#getBaseValue BCDice::GameSystem::BattleTech
-
#getBattleFieldTable BCDice::GameSystem::Elysion
-
#getBig6Table BCDice::GameSystem::ColossalHunter
-
#getBossEncount BCDice::GameSystem::Elysion
-
#getBreakTable BCDice::GameSystem::Elysion
-
#getBulletResults BCDice::GameSystem::Cthulhu7th_Korean
-
#getBulletResults BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getChangedModifyText BCDice::GameSystem::HatsuneMiku
-
#getCheckFlagResult BCDice::GameSystem::DetatokoSaga
-
#getCheckResult BCDice::GameSystem::TokyoGhostResearch
-
#getCheckResult BCDice::GameSystem::Cthulhu7th_Korean
-
#getCheckResult BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getCheckResult BCDice::GameSystem::GoblinSlayer
-
#getCheckResult BCDice::GameSystem::Elysion
-
#getCheckResult BCDice::GameSystem::HouraiGakuen
-
#getCheckResult BCDice::GameSystem::ShinMegamiTenseiKakuseihen
-
#getCheckResultText BCDice::GameSystem::ShinMegamiTenseiKakuseihen
-
#getCheckResultText BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getCheckResultText BCDice::GameSystem::Cthulhu7th_Korean
-
#getCheckResultText BCDice::GameSystem::TokyoGhostResearch
-
#getCheckRollDiceCommandResult BCDice::GameSystem::ColossalHunter
-
#getCheckShockResult BCDice::GameSystem::HarnMaster
-
#getChombaResultText BCDice::GameSystem::GeishaGirlwithKatana
-
#getClassRoomBreakTable BCDice::GameSystem::Elysion
-
#getClubRoomBrakeTable BCDice::GameSystem::Elysion
-
#getCombineRoll BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getCombineRoll BCDice::GameSystem::Cthulhu7th_Korean
-
#getCount BCDice::GameSystem::MeikyuKingdom
-
#getCrashWorldRoll BCDice::GameSystem::CrashWorld
-
#getCreateNpcDiceCommandResult BCDice::GameSystem::ColossalHunter
-
#getCreateSatasupeResult BCDice::GameSystem::Satasupe
-
#getCriticalResult BCDice::GameSystem::Elysion
-
#getCriticalResult BCDice::GameSystem::StrangerOfSwordCity
-
#getCriticalResult BCDice::GameSystem::Warhammer
-
#getD66Item BCDice::GameSystem::ColossalHunter
-
#getD6Table BCDice::GameSystem::Elysion
-
#getD6xResult BCDice::GameSystem::ColossalHunter
-
#getDamageInfo BCDice::GameSystem::BattleTech
-
#getDamageResult BCDice::GameSystem::Paradiso
-
#getDamageTypeAndTable BCDice::GameSystem::GundogRevised
-
#getDamageTypeAndTable BCDice::GameSystem::GundogZero
-
#getDamages BCDice::GameSystem::BattleTech
-
#getDateBothResult BCDice::GameSystem::Elysion
-
#getDateResult BCDice::GameSystem::Elysion
-
#getDateTable BCDice::GameSystem::Elysion
-
#getDateTableByType BCDice::GameSystem::Elysion
-
#getDateValue BCDice::GameSystem::Elysion
-
#getDemeZorome BCDice::GameSystem::GeishaGirlwithKatana
-
#getDevastationBrakeTable BCDice::GameSystem::Elysion
-
#getDiceRollResult BCDice::GameSystem::RecordOfSteam
-
#getDiceType BCDice::GameSystem::Ryutama
-
#getDiffInfo BCDice::GameSystem::ZettaiReido
-
#getDiffculty BCDice::GameSystem::Ryutama
-
#getDormitoryBrakeTable BCDice::GameSystem::Elysion
-
#getDownWill BCDice::GameSystem::DetatokoSaga
-
#getDurtyTableCommandReuslt BCDice::GameSystem::BlindMythos
-
#getEncountTableResult BCDice::GameSystem::Elysion
-
#getEventTableResult BCDice::GameSystem::ShoujoTenrankai
-
#getFaceLocation BCDice::GameSystem::HarnMaster
-
#getFailResult BCDice::GameSystem::ShinMegamiTenseiKakuseihen
-
#getFambleResultText BCDice::GameSystem::Elysion
-
#getFatalWoundsTable BCDice::GameSystem::Elysion
-
#getFormulaText BCDice::GameSystem::MetalHeadExtream
-
#getFrindDateTable BCDice::GameSystem::Elysion
-
#getFullAutoResult BCDice::GameSystem::Cthulhu7th_Korean
-
#getFullAutoResult BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getFumbleTable BCDice::GameSystem::Elysion
-
#getFumbleText BCDice::GameSystem::RecordOfSteam
-
#getFumbleTypeAndTable BCDice::GameSystem::GundogRevised
-
#getFumbleTypeAndTable BCDice::GameSystem::GundogZero
-
#getFumbleable BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getFumbleable BCDice::GameSystem::Cthulhu7th_Korean
-
#getGateBrakeTable BCDice::GameSystem::Elysion
-
#getGetMaterialTableResult BCDice::GameSystem::Kamigakari
-
#getGogyouResult BCDice::GameSystem::HouraiGakuen
-
#getGogyouTable BCDice::GameSystem::HouraiGakuen
-
#getHattokuResult BCDice::GameSystem::HouraiGakuen
-
#getHitBulletCountBase BCDice::GameSystem::Cthulhu7th_Korean
-
#getHitBulletCountBase BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getHitResult BCDice::GameSystem::BattleTech
-
#getHitResult BCDice::GameSystem::MetalHead
-
#getHitResultInfos BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getHitResultInfos BCDice::GameSystem::Cthulhu7th_Korean
-
#getHitResultOne BCDice::GameSystem::BattleTech
-
#getHitResultText BCDice::GameSystem::Cthulhu7th_Korean
-
#getHitResultText BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getHitText BCDice::GameSystem::BattleTech
-
#getHitType BCDice::GameSystem::Cthulhu7th_Korean
-
#getHitType BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getInnerCourtBrakeTable BCDice::GameSystem::Elysion
-
#getInnyouResult BCDice::GameSystem::HouraiGakuen
-
#getJudgeDiceList BCDice::GameSystem::ShinkuuGakuen
-
#getJudgeResult BCDice::GameSystem::StellarLife
-
#getJudgeResult BCDice::GameSystem::Paradiso
-
#getJudgeReusltText BCDice::GameSystem::OneWayHeroics
-
#getLaboratoryBrakeTable BCDice::GameSystem::Elysion
-
#getLastHitBulletCount BCDice::GameSystem::Cthulhu7th_Korean
-
#getLastHitBulletCount BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getLibraryBrakeTable BCDice::GameSystem::Elysion
-
#getLifeAndDeathUnknownResult BCDice::GameSystem::EndBreaker
-
#getLocationSide BCDice::GameSystem::HarnMaster
-
#getLotResult BCDice::GameSystem::GurpsFW
-
#getLoversBreakTable BCDice::GameSystem::MeikyuKingdom
-
#getMaterialEffect BCDice::GameSystem::Kamigakari
-
#getMaterialEffectNomal BCDice::GameSystem::Kamigakari
-
#getMaterialEffectPower BCDice::GameSystem::Kamigakari
-
#getMaterialEffectRare BCDice::GameSystem::Kamigakari
-
#getMedResult BCDice::GameSystem::HouraiGakuen
-
#getMidnightDateTable BCDice::GameSystem::Elysion
-
#getModInfo BCDice::GameSystem::ZettaiReido
-
#getModifyString BCDice::GameSystem::Ryutama
-
#getModifyText BCDice::GameSystem::EarthDawn4
-
#getModifyText BCDice::GameSystem::EarthDawn3
-
#getModifyText BCDice::GameSystem::DetatokoSaga
-
#getModifyText BCDice::GameSystem::StrangerOfSwordCity
-
#getNextDifficltyMessage BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getNextDifficltyMessage BCDice::GameSystem::Cthulhu7th_Korean
-
#getNpcTableResult BCDice::GameSystem::Satasupe
-
#getOddEven BCDice::GameSystem::HouraiGakuen
-
#getOnewayDateTable BCDice::GameSystem::Elysion
-
#getPersonTable BCDice::GameSystem::WitchQuest
-
#getPersonTable1 BCDice::GameSystem::WitchQuest
-
#getPersonTable2 BCDice::GameSystem::WitchQuest
-
#getPersonTable3 BCDice::GameSystem::WitchQuest
-
#getPersonTable4 BCDice::GameSystem::WitchQuest
-
#getPoolBrakeTable BCDice::GameSystem::Elysion
-
#getPrice BCDice::GameSystem::Kamigakari
-
#getRandMartialArtCounter BCDice::GameSystem::ShinkuuGakuen
-
#getRandomDiff BCDice::GameSystem::GurpsFW
-
#getRandomEvent BCDice::GameSystem::GurpsFW
-
#getRandomNpc BCDice::GameSystem::Elysion
-
#getRandomNpcDownClassmen BCDice::GameSystem::Elysion
-
#getRandomNpcOther BCDice::GameSystem::Elysion
-
#getRandomNpcSchoolLife BCDice::GameSystem::Elysion
-
#getRandomNpcUpperClassmen BCDice::GameSystem::Elysion
-
#getResResult BCDice::GameSystem::HouraiGakuen
-
#getResistCheckResult BCDice::GameSystem::HouraiGakuen
-
#getResult BCDice::GameSystem::ZettaiReido
-
#getResultRank BCDice::GameSystem::HouraiGakuen
-
#getResultText BCDice::GameSystem::GeishaGirlwithKatana
-
#getResultText BCDice::GameSystem::Ryutama
-
#getResultTextByDice BCDice::GameSystem::GeishaGirlwithKatana
-
#getRollDiceCommandResult BCDice::GameSystem::OneWayHeroics
-
#getRollResult BCDice::GameSystem::BlindMythos
-
#getRollResult BCDice::GameSystem::DetatokoSaga
-
#getRollResult BCDice::GameSystem::HouraiGakuen
-
#getRollResultTextAndSuccesValue BCDice::GameSystem::MetalHeadExtream
-
#getRollValue BCDice::GameSystem::Ryutama
-
#getRoofBrakeTable BCDice::GameSystem::Elysion
-
#getRoundCountText BCDice::GameSystem::RecordOfSteam
-
#getRulingPlanetDice BCDice::GameSystem::BlindMythos
-
#getRulingPlanetDiceCommandResult BCDice::GameSystem::BlindMythos
-
#getSameDieList BCDice::GameSystem::BlindMythos
-
#getSchoolStoreBrakeTable BCDice::GameSystem::Elysion
-
#getSetOfBullet BCDice::GameSystem::Cthulhu7th_Korean
-
#getSetOfBullet BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getShoppingAvenueBrakeTable BCDice::GameSystem::Elysion
-
#getSkillText BCDice::GameSystem::ShinkuuGakuen
-
#getSourceSceneDiceCommandResult BCDice::GameSystem::ColossalHunter
-
#getSpecialResult BCDice::GameSystem::Elysion
-
#getSpecialText BCDice::GameSystem::RecordOfSteam
-
#getStepInfo BCDice::GameSystem::EarthDawn4
-
#getStepInfo BCDice::GameSystem::EarthDawn3
-
#getStepResult BCDice::GameSystem::EarthDawn3
-
#getStepResult BCDice::GameSystem::EarthDawn4
-
#getStepResult BCDice::GameSystem::EarthDawn
-
#getStepResultInfo BCDice::GameSystem::EarthDawn4
-
#getStepResultInfos BCDice::GameSystem::EarthDawn4
-
#getStepTable BCDice::GameSystem::EarthDawn
-
#getStrikeLocationHuman BCDice::GameSystem::HarnMaster
-
#getStrikeLocationHumanDownTable BCDice::GameSystem::HarnMaster
-
#getStrikeLocationHumanNormalTable BCDice::GameSystem::HarnMaster
-
#getStrikeLocationHumanUpperTable BCDice::GameSystem::HarnMaster
-
#getStructureEncounter BCDice::GameSystem::WitchQuest
-
#getStudentCouncilBrakeTable BCDice::GameSystem::Elysion
-
#getSuccess BCDice::GameSystem::EarthDawn3
-
#getSuccess BCDice::GameSystem::EarthDawn4
-
#getSuccess BCDice::GameSystem::DetatokoSaga
-
#getSuccessListImpaleBulletList BCDice::GameSystem::Cthulhu7th_Korean
-
#getSuccessListImpaleBulletList BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getSuccessRank BCDice::GameSystem::Elysion
-
#getSuccessResult BCDice::GameSystem::ShinMegamiTenseiKakuseihen
-
#getSuccessResult BCDice::GameSystem::Elysion
-
#getSuccessResultText BCDice::GameSystem::BlindMythos
-
#getSuccessTable BCDice::GameSystem::EarthDawn3
-
#getSuccessText BCDice::GameSystem::WitchQuest
-
#getSuccessText BCDice::GameSystem::ShinkuuGakuen
-
#getSuccessText BCDice::GameSystem::RecordOfSteam
-
#getTableDiceCommandResult BCDice::GameSystem::ColossalHunter
-
#getTableIndex BCDice::GameSystem::Satasupe
-
#getTagTableResult BCDice::GameSystem::Satasupe
-
#getTargetFromValue BCDice::GameSystem::HouraiGakuen
-
#getTensionText BCDice::GameSystem::ShoujoTenrankai
-
#getTorgBonusOutputTextWhenModDefined BCDice::GameSystem::Torg
-
#getTotal BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getTotal BCDice::GameSystem::Cthulhu7th_Korean
-
#getTotalDamage BCDice::GameSystem::BattleTech
-
#getTotalLists BCDice::GameSystem::Cthulhu7th_Korean
-
#getTotalLists BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#getTotalResult BCDice::GameSystem::BlindMythos
-
#getTotalResultValue BCDice::GameSystem::DetatokoSaga
-
#getTotalResultValueWhenSlash BCDice::GameSystem::DetatokoSaga
-
#getTrapTable BCDice::GameSystem::GurpsFW
-
#getTresureResult BCDice::GameSystem::FilledWith
-
#getTresureTable BCDice::GameSystem::GurpsFW
-
#getUsuallyEncount BCDice::GameSystem::Elysion
-
#getValue BCDice::GameSystem::DarkSouls
-
#getValue BCDice::GameSystem::Elysion
-
#getValueString BCDice::GameSystem::Elysion
-
#getValueText BCDice::GameSystem::TherapieSein
-
#getValueText BCDice::GameSystem::DarkSouls
-
#getWeaponSkillText BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTable BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableAx BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableAxCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableBow BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableBoxing BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableBoxingCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableClub BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableClubCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableLongSword BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableLongSwordCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableMartialArt BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableMartialArtCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableProWrestling BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableProWrestlingCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableShortSword BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableShortSwordCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableSpear BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableSpearCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableStand BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableStandCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableSword BCDice::GameSystem::ShinkuuGakuen
-
#getWeaponTableSwordCounter BCDice::GameSystem::ShinkuuGakuen
-
#getWholeBreakTable BCDice::GameSystem::MeikyuKingdom
-
#getXrmDamage BCDice::GameSystem::BattleTech
-
#getYaku BCDice::GameSystem::GeishaGirlwithKatana
-
#getYear BCDice::GameSystem::ColossalHunter
-
#getYearTableResult BCDice::GameSystem::ColossalHunter
-
#get_1d10_table_result BCDice::GameSystem::TokyoGhostResearch
-
#get_AlterRaise_1d6_table_result BCDice::GameSystem::AlterRaise
-
#get_AlterRaise_d66_table_result BCDice::GameSystem::AlterRaise
-
#get_MetalHeadExtream_1d100_table_result BCDice::GameSystem::MetalHeadExtream
-
#get_MetalHeadExtream_1d10_table_result BCDice::GameSystem::MetalHeadExtream
-
#get_MetalHeadExtream_1dX_table_result BCDice::GameSystem::MetalHeadExtream
-
#get_NPCAttack_chart BCDice::GameSystem::MetalHeadExtream
-
#get_SUV_table BCDice::GameSystem::MetalHeadExtream
-
#get_abyss_curse_table BCDice::GameSystem::SwordWorld2_5
-
#get_accident_table BCDice::GameSystem::MetalHeadExtream
-
#get_affiliation_table BCDice::GameSystem::Strave
-
#get_affiliation_table2 BCDice::GameSystem::Strave
-
#get_check_result BCDice::GameSystem::GardenOrder
-
#get_critical_border BCDice::GameSystem::GardenOrder
-
#get_critical_table BCDice::GameSystem::MetalHeadExtream
-
#get_critival_fumble BCDice::GameSystem::BadLife
-
#get_damageEffect_table BCDice::GameSystem::MetalHeadExtream
-
#get_damage_table_info_by_type BCDice::GameSystem::GardenOrder
-
#get_delight_table BCDice::GameSystem::AlterRaise
-
#get_develop_matome_table BCDice::GameSystem::KanColle
-
#get_develop_table BCDice::GameSystem::KanColle
-
#get_dice BCDice::GameSystem::DarkBlaze
-
#get_emancipation_table BCDice::GameSystem::AlterRaise
-
#get_emotion_table BCDice::GameSystem::AlterRaise
-
#get_escape_experience_table_result BCDice::GameSystem::KemonoNoMori
-
#get_exploration_table BCDice::GameSystem::Paradiso
-
#get_flightsupply_table BCDice::GameSystem::Paradiso
-
#get_free_situation_table BCDice::GameSystem::Postman
-
#get_fumble_table BCDice::GameSystem::SwordWorld2_0
-
#get_hit_level_table BCDice::GameSystem::EmbryoMachine
-
#get_hit_location_table BCDice::GameSystem::EmbryoMachine
-
#get_hit_roll_result BCDice::GameSystem::TrinitySeven
-
#get_hit_table BCDice::GameSystem::MetalHeadExtream
-
#get_horidasibukuro_table BCDice::GameSystem::DarkBlaze
-
#get_identity_table BCDice::GameSystem::Strave
-
#get_identity_table2 BCDice::GameSystem::Strave
-
#get_judge_info BCDice::GameSystem::Satasupe
-
#get_judge_result BCDice::GameSystem::ColossalHunter
-
#get_location_table BCDice::GameSystem::AlterRaise
-
#get_loserDestiny_chart BCDice::GameSystem::MetalHeadExtream
-
#get_mechanicAccident_table BCDice::GameSystem::MetalHeadExtream
-
#get_melee_fumble_table BCDice::GameSystem::EmbryoMachine
-
#get_monster BCDice::GameSystem::CardRanker
-
#get_pb_aas_urge_table BCDice::GameSystem::ParasiteBlood
-
#get_pb_normal_urge_table BCDice::GameSystem::ParasiteBlood
-
#get_pb_urge_table BCDice::GameSystem::ParasiteBlood
-
#get_personality_table BCDice::GameSystem::AlterRaise
-
#get_quiet_table BCDice::GameSystem::AlterRaise
-
#get_radiomarietta_table BCDice::GameSystem::Paradiso
-
#get_randomEncounter_table BCDice::GameSystem::MetalHeadExtream
-
#get_roc_dice BCDice::GameSystem::MetalHeadExtream
-
#get_roll_damage_result BCDice::GameSystem::TrinitySeven
-
#get_roll_parameter BCDice::GameSystem::MetalHeadExtream
-
#get_roll_params BCDice::GameSystem::Satasupe
-
#get_scene_production_table BCDice::GameSystem::AlterRaise
-
#get_shoot_fumble_table BCDice::GameSystem::EmbryoMachine
-
#get_stance_table BCDice::GameSystem::AlterRaise
-
#get_strategyEvent_chart BCDice::GameSystem::MetalHeadExtream
-
#get_strave_1d100_table_result BCDice::GameSystem::Strave
-
#get_strave_table_result BCDice::GameSystem::Strave
-
#get_supplementary BCDice::GameSystem::ScreamHighSchool
-
#get_table_result BCDice::GameSystem::TokyoGhostResearch
-
#get_takeoff_table BCDice::GameSystem::Paradiso
-
#get_tangle_table BCDice::GameSystem::SwordWorld2_0
-
#get_torg_bonus BCDice::GameSystem::Torg
-
#get_torg_bonus_text BCDice::GameSystem::Torg
-
#get_torg_damage BCDice::GameSystem::Torg1_5
-
#get_torg_damage BCDice::GameSystem::Torg
-
#get_torg_damage_ords BCDice::GameSystem::Torg1_5
-
#get_torg_damage_ords BCDice::GameSystem::Torg
-
#get_torg_damage_posibility BCDice::GameSystem::Torg
-
#get_torg_damage_posibility BCDice::GameSystem::Torg1_5
-
#get_torg_interaction_result_intimidate_test BCDice::GameSystem::Torg
-
#get_torg_interaction_result_intimidate_test BCDice::GameSystem::Torg1_5
-
#get_torg_interaction_result_maneuver BCDice::GameSystem::Torg
-
#get_torg_interaction_result_maneuver BCDice::GameSystem::Torg1_5
-
#get_torg_interaction_result_taunt_trick BCDice::GameSystem::Torg
-
#get_torg_interaction_result_taunt_trick BCDice::GameSystem::Torg1_5
-
#get_torg_success_level BCDice::GameSystem::Torg1_5
-
#get_torg_success_level BCDice::GameSystem::Torg
-
#get_torg_table_result BCDice::GameSystem::Torg
-
#get_trap_result BCDice::GameSystem::KemonoNoMori
-
#get_trauma_table BCDice::GameSystem::AlterRaise
-
#get_urge BCDice::GameSystem::ParasiteBlood
-
#get_urge BCDice::GameSystem::DemonParasite
-
#get_value BCDice::GameSystem::MetalHeadExtream
-
#get_value BCDice::GameSystem::BadLife
-
#get_weapon1_table BCDice::GameSystem::KanColle
-
#get_weapon2_table BCDice::GameSystem::KanColle
-
#get_weapon3_table BCDice::GameSystem::KanColle
-
#get_weapon4_table BCDice::GameSystem::KanColle
-
#get_weather_table BCDice::GameSystem::Postman
-
#get_wh_atpos_message BCDice::GameSystem::Warhammer
-
#getaRoll BCDice::GameSystem::GoldenSkyStories
-
#getaRoll BCDice::GameSystem::Paranoia
-
#greatest_fortune BCDice::GameSystem::SwordWorld::RatingParsed
-
#greatest_fortune BCDice::GameSystem::SwordWorld::RatingOptions
-
#grich_text BCDice::GameSystem::ShadowRun4
-
#grich_text BCDice::GameSystem::ShadowRun5
-
#grich_text BCDice::Base
-
#growth BCDice::GameSystem::SwordWorld2_0
-
#growth_step BCDice::GameSystem::SwordWorld2_0
-
#half BCDice::GameSystem::SwordWorld::RatingParsed
-
#has_prefix_number BCDice::Command::Parser
-
#has_suffix_number BCDice::Command::Parser
-
help_message BCDice::GameSystem::SRS
-
#help_message BCDice::GameSystem::SRS
-
#help_message BCDice::GameSystem::SRS::ClassMethods
-
#history_file= BCDice::REPL
-
#hit BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
-
#implicit_sides? BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
-
#include_dice? BCDice::CommonCommand::AddDice::Node::Parenthesis
-
#include_dice? BCDice::CommonCommand::AddDice::Node::BinaryOp
-
#include_dice? BCDice::CommonCommand::AddDice::Node::UndecidedTarget
-
#include_dice? BCDice::CommonCommand::AddDice::Node::Number
-
#include_dice? BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
-
#include_dice? BCDice::CommonCommand::AddDice::Node::Negate
-
#include_dice? BCDice::CommonCommand::AddDice::Node::DiceRoll
-
#index BCDice::GameSystem::FilledWith::Difficulty
-
#infinite_roll? BCDice::GameSystem::SwordWorld::RatingParsed
-
inherited BCDice::GameSystem::SRS
-
#initialize BCDice::GameSystem::BloodMoon
-
#initialize BCDice::Base
-
#initialize BCDice::REPL
-
#initialize BCDice::Result
-
#initialize BCDice::Randomizer
-
#initialize BCDice::Preprocessor
-
#initialize BCDice::Command::Lexer
-
#initialize BCDice::Command::Parsed
-
#initialize BCDice::Command::Parser
-
#initialize BCDice::Arithmetic::Node::BinaryOp
-
#initialize BCDice::Arithmetic::Node::DivideBase
-
#initialize BCDice::Arithmetic::Node::Negative
-
#initialize BCDice::Arithmetic::Node::Parenthesis
-
#initialize BCDice::Arithmetic::Node::Number
-
#initialize BCDice::GameSystem::NRR
-
#initialize BCDice::GameSystem::SRS
-
#initialize BCDice::DiceTable::Table
-
#initialize BCDice::GameSystem::Comes
-
#initialize BCDice::GameSystem::GURPS
-
#initialize BCDice::GameSystem::Fiasco::Side
-
#initialize BCDice::GameSystem::Garako
-
#initialize BCDice::GameSystem::Gundog
-
#initialize BCDice::GameSystem::Insane
-
#initialize BCDice::GameSystem::Kutulu
-
#initialize BCDice::GameSystem::Strave
-
#initialize BCDice::GameSystem::Alsetto
-
#initialize BCDice::GameSystem::Amadeus
-
#initialize BCDice::GameSystem::Ayabito
-
#initialize BCDice::GameSystem::Cthulhu
-
#initialize BCDice::GameSystem::Cthulhu::CompareResult
-
#initialize BCDice::GameSystem::Elysion
-
#initialize BCDice::GameSystem::GurpsFW
-
#initialize BCDice::GameSystem::Illusio
-
#initialize BCDice::GameSystem::Postman
-
#initialize BCDice::GameSystem::Ryutama
-
#initialize BCDice::CommonCommand::Lexer
-
#initialize BCDice::DiceTable::D66Table
-
#initialize BCDice::GameSystem::AniMalus
-
#initialize BCDice::GameSystem::Avandner
-
#initialize BCDice::GameSystem::FullFace
-
#initialize BCDice::GameSystem::Irisbane
-
#initialize BCDice::GameSystem::KanColle
-
#initialize BCDice::GameSystem::OrgaRain
-
#initialize BCDice::GameSystem::Paranoia
-
#initialize BCDice::GameSystem::Peekaboo
-
#initialize BCDice::GameSystem::Satasupe
-
#initialize BCDice::GameSystem::Shiranui
-
#initialize BCDice::GameSystem::Shiranui::InifiniteD66Step
-
#initialize BCDice::GameSystem::Skynauts
-
#initialize BCDice::CommonCommand::Choice
-
#initialize BCDice::CommonCommand::Repeat
-
#initialize BCDice::GameSystem::AngelGear
-
#initialize BCDice::GameSystem::Arianrhod
-
#initialize BCDice::GameSystem::EarthDawn
-
#initialize BCDice::GameSystem::GehennaAn
-
#initialize BCDice::GameSystem::GranCrest
-
#initialize BCDice::GameSystem::LostRoyal
-
#initialize BCDice::GameSystem::ShadowRun
-
#initialize BCDice::GameSystem::Villaciel
-
#initialize BCDice::GameSystem::Warhammer
-
#initialize BCDice::GameSystem::ZombiLine
-
#initialize BCDice::DiceTable::ChainTable
-
#initialize BCDice::DiceTable::RangeTable
-
#initialize BCDice::DiceTable::RollResult
-
#initialize BCDice::GameSystem::Airgetlamh
-
#initialize BCDice::GameSystem::Bakenokawa
-
#initialize BCDice::GameSystem::CardRanker
-
#initialize BCDice::GameSystem::CodeLayerd
-
#initialize BCDice::GameSystem::Cthulhu7th::ResultLevel
-
#initialize BCDice::GameSystem::Dracurouge
-
#initialize BCDice::GameSystem::Dracurouge::YearTable
-
#initialize BCDice::GameSystem::EarthDawn3
-
#initialize BCDice::GameSystem::EarthDawn4
-
#initialize BCDice::GameSystem::EndBreaker
-
#initialize BCDice::GameSystem::FilledWith
-
#initialize BCDice::GameSystem::FilledWith::FW
-
#initialize BCDice::GameSystem::FilledWith::Row
-
#initialize BCDice::GameSystem::FilledWith::Difficulty
-
#initialize BCDice::GameSystem::FilledWith::D66Table
-
#initialize BCDice::GameSystem::Kamigakari
-
#initialize BCDice::GameSystem::LiveraDoll
-
#initialize BCDice::GameSystem::LogHorizon
-
#initialize BCDice::GameSystem::LogHorizon::ConsumptionTable
-
#initialize BCDice::GameSystem::LogHorizon::TreasureTable
-
#initialize BCDice::GameSystem::LostRecord
-
#initialize BCDice::GameSystem::MeikyuDays
-
#initialize BCDice::GameSystem::Nechronica
-
#initialize BCDice::GameSystem::RoleMaster
-
#initialize BCDice::GameSystem::ShadowRun4
-
#initialize BCDice::GameSystem::ShadowRun5
-
#initialize BCDice::GameSystem::SwordWorld
-
#initialize BCDice::GameSystem::Warhammer4
-
#initialize BCDice::GameSystem::Warhammer4::CriticalTable
-
#initialize BCDice::GameSystem::Yggdrasill::YggTable
-
#initialize BCDice::GameSystem::Yggdrasill::ChainTable
-
#initialize BCDice::CommonCommand::D66Dice
-
#initialize BCDice::GameSystem::BlackJacket::DeathChart
-
#initialize BCDice::GameSystem::CthulhuTech::Test
-
#initialize BCDice::GameSystem::CthulhuTech
-
#initialize BCDice::GameSystem::DoubleCross
-
#initialize BCDice::GameSystem::DoubleCross::DX
-
#initialize BCDice::GameSystem::DoubleCross::ValueGroup
-
#initialize BCDice::GameSystem::FutariSousa
-
#initialize BCDice::GameSystem::HatsuneMiku
-
#initialize BCDice::GameSystem::HuntersMoon
-
#initialize BCDice::GameSystem::MagicaLogia
-
#initialize BCDice::GameSystem::MagicaLogia::SkillExpandTable
-
#initialize BCDice::GameSystem::MagicaLogia::FallenAfterTable
-
#initialize BCDice::GameSystem::NightWizard
-
#initialize BCDice::GameSystem::NightWizard::ParsedNW
-
#initialize BCDice::GameSystem::NinjaSlayer
-
#initialize BCDice::GameSystem::Raisondetre
-
#initialize BCDice::GameSystem::ShinobiGami::DemonSkillTableForMetamorphose
-
#initialize BCDice::GameSystem::ShinobiGami
-
#initialize BCDice::GameSystem::StarryDolls
-
#initialize BCDice::GameSystem::StellarLife::StellarLifeD10Table
-
#initialize BCDice::GameSystem::StellarLife::StellarLifeD10_0to9_Table
-
#initialize BCDice::GameSystem::StellarLife::StellarLifeD10_1to0_Table
-
#initialize BCDice::GameSystem::StellarLife::StellarLife2D10Table
-
#initialize BCDice::GameSystem::StellarLife::StellarLife2D10HalfTable
-
#initialize BCDice::GameSystem::StratoShout
-
#initialize BCDice::UserDefinedDiceTable
-
#initialize BCDice::CommonCommand::Calc::Node::Command
-
#initialize BCDice::GameSystem::BarnaKronika
-
#initialize BCDice::GameSystem::BloodCrusade
-
#initialize BCDice::GameSystem::CyberpunkRed
-
#initialize BCDice::GameSystem::DesperateRun
-
#initialize BCDice::GameSystem::DetatokoSaga
-
#initialize BCDice::GameSystem::GoblinSlayer
-
#initialize BCDice::GameSystem::KizunaBullet
-
#initialize BCDice::GameSystem::OracleEngine
-
#initialize BCDice::GameSystem::SteamPunkers::SPTable
-
#initialize BCDice::DiceTable::D66GridTable
-
#initialize BCDice::GameSystem::AssaultEngine
-
#initialize BCDice::GameSystem::BeginningIdol
-
#initialize BCDice::GameSystem::BladeOfArcana
-
#initialize BCDice::GameSystem::DarkDaysDrive
-
#initialize BCDice::GameSystem::DemonParasite
-
#initialize BCDice::GameSystem::DiceOfTheDead
-
#initialize BCDice::GameSystem::DivineCharger
-
#initialize BCDice::GameSystem::EmbryoMachine
-
#initialize BCDice::GameSystem::Fiasco_Korean
-
#initialize BCDice::GameSystem::GundogRevised
-
#initialize BCDice::GameSystem::Insane_Korean
-
#initialize BCDice::GameSystem::MeikyuKingdom
-
#initialize BCDice::GameSystem::OneWayHeroics
-
#initialize BCDice::GameSystem::RokumonSekai2
-
#initialize BCDice::GameSystem::SwordWorld2_0
-
#initialize BCDice::GameSystem::TheOneRing2nd::OptionData
-
#initialize BCDice::DiceTable::D66RangeTable
-
#initialize BCDice::GameSystem::Amadeus_Korean
-
#initialize BCDice::GameSystem::ColossalHunter
-
#initialize BCDice::GameSystem::ConvictorDrive
-
#initialize BCDice::GameSystem::Cthulhu_Korean
-
#initialize BCDice::GameSystem::DeadlineHeroes::DeathChart
-
#initialize BCDice::GameSystem::DeadlineHeroes::RealNameChart
-
#initialize BCDice::GameSystem::DeadlineHeroes::HeroNameBaseChart
-
#initialize BCDice::GameSystem::DeadlineHeroes::HeroNameElementChart
-
#initialize BCDice::GameSystem::GundamSentinel
-
#initialize BCDice::GameSystem::MamonoScramble
-
#initialize BCDice::GameSystem::MonotoneMuseum
-
#initialize BCDice::GameSystem::MonotoneMuseum::MMTable
-
#initialize BCDice::GameSystem::ShuumatsuKikou::FiveItemsTable
-
#initialize BCDice::GameSystem::SkynautsBouken
-
#initialize BCDice::GameSystem::StellarKnights
-
#initialize BCDice::GameSystem::TrailOfCthulhu
-
#initialize BCDice::DiceTable::D66ParityTable
-
#initialize BCDice::GameSystem::Cthulhu_English
-
#initialize BCDice::CommonCommand::AddDice::Node::Command
-
#initialize BCDice::CommonCommand::AddDice::Node::BinaryOp
-
#initialize BCDice::CommonCommand::AddDice::Node::DivideBase
-
#initialize BCDice::CommonCommand::AddDice::Node::Negate
-
#initialize BCDice::CommonCommand::AddDice::Node::DiceRoll
-
#initialize BCDice::CommonCommand::AddDice::Node::ImplicitSidesDiceRoll
-
#initialize BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
-
#initialize BCDice::CommonCommand::AddDice::Node::Parenthesis
-
#initialize BCDice::CommonCommand::AddDice::Node::Number
-
#initialize BCDice::GameSystem::AlchemiaStruggle
-
#initialize BCDice::GameSystem::Arianrhod_Korean
-
#initialize BCDice::GameSystem::BeastBindTrinity
-
#initialize BCDice::GameSystem::BeastBindTrinity::BBCommand
-
#initialize BCDice::GameSystem::GoldenSkyStories
-
#initialize BCDice::GameSystem::SajinsenkiAGuS2E
-
#initialize BCDice::GameSystem::TokumeiTenkousei
-
#initialize BCDice::GameSystem::TunnelsAndTrolls
-
#initialize BCDice::GameSystem::TwilightGunsmoke
-
#initialize BCDice::GameSystem::TwilightGunsmoke::TGTable
-
#initialize BCDice::GameSystem::YankeeYogSothoth
-
#initialize BCDice::GameSystem::BeginningIdol2022
-
#initialize BCDice::GameSystem::Cthulhu7th_Korean
-
#initialize BCDice::GameSystem::Dracurouge_Korean
-
#initialize BCDice::GameSystem::Kamigakari_Korean
-
#initialize BCDice::GameSystem::KillDeathBusiness
-
#initialize BCDice::GameSystem::LogHorizon_Korean
-
#initialize BCDice::GameSystem::Nechronica_Korean
-
#initialize BCDice::GameSystem::PastFutureParadox
-
#initialize BCDice::GameSystem::UnsungDuet_Korean
-
#initialize BCDice::CommonCommand::TallyDice::Node::Command
-
#initialize BCDice::CommonCommand::TallyDice::Node::Notation
-
#initialize BCDice::CommonCommand::TallyDice::Node::Dice
-
#initialize BCDice::CommonCommand::UpperDice::Node::Command
-
#initialize BCDice::CommonCommand::UpperDice::Node::Notation
-
#initialize BCDice::CommonCommand::UpperDice::Node::Dice
-
#initialize BCDice::DiceTable::D66HalfGridTable
-
#initialize BCDice::DiceTable::D66OneThirdTable
-
#initialize BCDice::DiceTable::SaiFicSkillTable
-
#initialize BCDice::GameSystem::DoubleCross_Korean
-
#initialize BCDice::GameSystem::DoubleCross_Korean::DX
-
#initialize BCDice::GameSystem::FutariSousa_Korean
-
#initialize BCDice::GameSystem::MagicaLogia_Korean
-
#initialize BCDice::GameSystem::MeikyuKingdomBasic
-
#initialize BCDice::GameSystem::StratoShout_Korean
-
#initialize BCDice::GameSystem::TensaiGunshiNiNaro
-
#initialize BCDice::CommonCommand::RerollDice::Node::Command
-
#initialize BCDice::CommonCommand::RerollDice::Node::RerollCondition
-
#initialize BCDice::CommonCommand::RerollDice::Node::Notation
-
#initialize BCDice::CommonCommand::RerollDice::Node::Dice
-
#initialize BCDice::DiceTable::D66LeftRangeTable
-
#initialize BCDice::GameSystem::DetatokoSaga_Korean
-
#initialize BCDice::GameSystem::DungeonsAndDragons5
-
#initialize BCDice::GameSystem::NightmareHunterDeep
-
#initialize BCDice::GameSystem::SevenFortressMobius
-
#initialize BCDice::GameSystem::StrangerOfSwordCity
-
#initialize BCDice::GameSystem::BeginningIdol_Korean
-
#initialize BCDice::GameSystem::NobunagasBlackCastle
-
#initialize BCDice::GameSystem::ShuumatsuBargainWars
-
#initialize BCDice::GameSystem::CyberpunkRed::ScreamSheetRandomizerTable
-
#initialize BCDice::GameSystem::CyberpunkRed::ShopPeopleTable
-
#initialize BCDice::GameSystem::KizunaBullet::RollTwiceRandomizerTable
-
#initialize BCDice::GameSystem::KizunaBullet::Roll4TimesRandomizerTable
-
#initialize BCDice::CommonCommand::BarabaraDice::Node::Command
-
#initialize BCDice::CommonCommand::BarabaraDice::Node::Notation
-
#initialize BCDice::CommonCommand::BarabaraDice::Node::Dice
-
#initialize BCDice::GameSystem::MonotoneMuseum_Korean
-
#initialize BCDice::GameSystem::StellarKnights_Korean
-
#initialize BCDice::CommonCommand::AddDice::Randomizer
-
#initialize BCDice::GameSystem::OneWayHeroics::GoldFlow
-
#initialize BCDice::GameSystem::OneWayHeroics::StatusDown
-
#initialize BCDice::GameSystem::OneWayHeroics::MoveToTable
-
#initialize BCDice::CommonCommand::BarabaraDice::Result
-
#initialize BCDice::GameSystem::FinalFantasyXIV_English
-
#initialize BCDice::DiceTable::SaiFicSkillTable::Skill
-
#initialize BCDice::GameSystem::KillDeathBusiness_Korean
-
#initialize BCDice::GameSystem::FilledWith::EventTable
-
#initialize BCDice::GameSystem::SwordWorld::RatingLexer
-
#initialize BCDice::GameSystem::Cthulhu_SimplifiedChinese
-
#initialize BCDice::GameSystem::BeginningIdol::ItemTable
-
#initialize BCDice::GameSystem::BeginningIdol::WorkWithChanceTable
-
#initialize BCDice::GameSystem::SwordWorld::RatingParsed
-
#initialize BCDice::GameSystem::SwordWorld::RatingParser
-
#initialize BCDice::GameSystem::Cthulhu_ChineseTraditional
-
#initialize BCDice::GameSystem::BeginningIdol::ChainTable
-
#initialize BCDice::GameSystem::BeginningIdol::SkillGetTable
-
#initialize BCDice::GameSystem::BeginningIdol::SkillHometown
-
#initialize BCDice::DiceTable::SaiFicSkillTable::Category
-
#initialize BCDice::GameSystem::SwordWorld_SimplifiedChinese
-
#initialize BCDice::GameSystem::TheUnofficialHollowKnightRPG
-
#initialize BCDice::GameSystem::BeginningIdol::CostumeTable
-
#initialize BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#initialize BCDice::GameSystem::MagicaLogia_SimplifiedChinese
-
#initialize BCDice::GameSystem::BeginningIdol::D6TwiceTable
-
#initialize BCDice::GameSystem::OneWayHeroics::DungeonTable
-
#initialize BCDice::GameSystem::SwordWorld2_0::TranscendentTest
-
#initialize BCDice::GameSystem::BeginningIdol::ChainD66Table
-
#initialize BCDice::GameSystem::SwordWorld2_0_SimplifiedChinese
-
#initialize BCDice::GameSystem::SwordWorld2_5_SimplifiedChinese
-
#initialize BCDice::GameSystem::BeginningIdol::BadStatusTable
-
#initialize BCDice::GameSystem::BeginningIdol::D66WithAbnormality
-
#initialize BCDice::GameSystem::BeginningIdol::TableWithAbnormality
-
#initialize BCDice::GameSystem::MeikyuKingdomBasic::ItemFeature
-
#initialize BCDice::GameSystem::MeikyuKingdomBasic::ItemFeaturesTable
-
#initialize BCDice::GameSystem::BeginningIdol::RandomEventTable
-
#initialize BCDice::GameSystem::BeginningIdol::MySkillNameTable
-
#initialize BCDice::GameSystem::OneWayHeroics::RandomEventTable
-
#initialize BCDice::GameSystem::OneWayHeroics::BranchByDay
-
#initialize BCDice::GameSystem::OneWayHeroics::MoveToTableWithDay
-
#initialize BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative::KumiDice
-
#initialize BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative::KumiD6
-
#initialize BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative::QDice
-
#initiative_roll BCDice::GameSystem::TheUnofficialHollowKnightRPG
-
#interim_expr BCDice::GameSystem::TokumeiTenkousei
-
#interim_expr BCDice::GameSystem::NightmareHunterDeep
-
#isChomba BCDice::GameSystem::GeishaGirlwithKatana
-
#isCritical BCDice::GameSystem::Ryutama
-
#isCritical BCDice::GameSystem::HouraiGakuen
-
#isCriticalCall BCDice::GameSystem::BarnaKronika
-
#isFamble BCDice::GameSystem::Ryutama
-
#isFamble BCDice::GameSystem::HouraiGakuen
-
#isFumble BCDice::GameSystem::StrangerOfSwordCity
-
#isLastBulletTurn BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#isLastBulletTurn BCDice::GameSystem::Cthulhu7th_Korean
-
#isNomalAttack BCDice::GameSystem::BarnaKronika
-
#isValidDice BCDice::GameSystem::Ryutama
-
#isValidDiceOne BCDice::GameSystem::Ryutama
-
#is_1or2 BCDice::GameSystem::LostRoyal
-
#judge BCDice::GameSystem::AssaultEngine
-
#judgeDice BCDice::GameSystem::BadLife
-
#judgeRoll BCDice::GameSystem::BlindMythos
-
#judgeRoll BCDice::GameSystem::HatsuneMiku
-
#kanji_to_i BCDice::GameSystem::BeginningIdol::WithAbnormality
-
#kept_modify BCDice::GameSystem::SwordWorld::RatingParsed
-
#kept_modify BCDice::GameSystem::SwordWorld::RatingOptions
-
#key BCDice::GameSystem::OneWayHeroics::DungeonTable
-
#kiba BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
-
#kind BCDice::Randomizer::DetailedRandResult
-
#kiryoku_result BCDice::GameSystem::MeikyuKingdom
-
#kiryoku_result BCDice::GameSystem::MeikyuKingdomBasic
-
#kutibeni BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
-
#last_body BCDice::DiceTable::RollResult
-
#last_dice_list BCDice::CommonCommand::BarabaraDice::Result
-
#last_dice_list_list BCDice::CommonCommand::BarabaraDice::Result
-
#lhs BCDice::CommonCommand::AddDice::Node::Command
-
#life BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
-
#literal BCDice::CommonCommand::AddDice::Node::Number
-
#load_game_system BCDice::REPL
-
#look_up_damage_chart BCDice::GameSystem::GardenOrder
-
make_command_text BCDice::GameSystem::Shiranui
-
#make_dice_roll BCDice::GameSystem::YearZeroEngine
-
#make_dice_text BCDice::GameSystem::AlchemiaStruggle
-
#make_result_text BCDice::GameSystem::YearZeroEngine
-
#make_result_with_myz BCDice::GameSystem::YearZeroEngine
-
#make_result_with_yze BCDice::GameSystem::YearZeroEngine
-
#make_roll_and_pick_text BCDice::GameSystem::AlchemiaStruggle
-
#make_roll_text BCDice::GameSystem::AlchemiaStruggle
-
#max BCDice::GameSystem::DoubleCross::ValueGroup
-
#mayokin_check BCDice::GameSystem::MeikyuKingdom
-
#mh_crc_table BCDice::GameSystem::MetalHead
-
#min_critical BCDice::GameSystem::SwordWorld::RatingParsed
-
#miserable BCDice::GameSystem::TheOneRing2nd::OptionData
-
#mk_army_research_table BCDice::GameSystem::MeikyuKingdom
-
#mk_artifact_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_artifact_placename_table BCDice::GameSystem::MeikyuKingdom
-
#mk_basic_decoration_table BCDice::GameSystem::MeikyuKingdom
-
#mk_blood_decide_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_calture_research_table BCDice::GameSystem::MeikyuKingdom
-
#mk_cave_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_charm_break_table BCDice::GameSystem::MeikyuKingdom
-
#mk_charm_happening_table BCDice::GameSystem::MeikyuKingdom
-
#mk_combat_fumble_table BCDice::GameSystem::MeikyuKingdom
-
#mk_critical_attack_table BCDice::GameSystem::MeikyuKingdom
-
#mk_decoration_table BCDice::GameSystem::MeikyuKingdom
-
#mk_device_factory_table BCDice::GameSystem::MeikyuKingdom
-
#mk_emotion_table BCDice::GameSystem::MeikyuKingdom
-
#mk_facility_decide_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_family_business_table BCDice::GameSystem::MeikyuKingdom
-
#mk_fatal_wounds_table BCDice::GameSystem::MeikyuKingdom
-
#mk_festival_break_table BCDice::GameSystem::MeikyuKingdom
-
#mk_festival_table BCDice::GameSystem::MeikyuKingdom
-
#mk_gender_table BCDice::GameSystem::MeikyuKingdom
-
#mk_human_resources_decide_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_item_aptitude_table BCDice::GameSystem::MeikyuKingdom
-
#mk_item_attribute_table BCDice::GameSystem::MeikyuKingdom
-
#mk_item_decide_table BCDice::GameSystem::MeikyuKingdom
-
#mk_item_features_table BCDice::GameSystem::MeikyuKingdom
-
#mk_item_jyuka_table BCDice::GameSystem::MeikyuKingdom
-
#mk_item_jyumon_table BCDice::GameSystem::MeikyuKingdom
-
#mk_item_power_table BCDice::GameSystem::MeikyuKingdom
-
#mk_katakana_decoration_table BCDice::GameSystem::MeikyuKingdom
-
#mk_kingdom_change_table BCDice::GameSystem::MeikyuKingdom
-
#mk_kingdom_disaster_table BCDice::GameSystem::MeikyuKingdom
-
#mk_kingdom_environment_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_kingdom_mischange_table BCDice::GameSystem::MeikyuKingdom
-
#mk_kingdom_name_1_table BCDice::GameSystem::MeikyuKingdom
-
#mk_kingdom_name_1_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_kingdom_name_2_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_kingdom_name_2_table BCDice::GameSystem::MeikyuKingdom
-
#mk_kingdom_name_3_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_kingdom_name_3_table BCDice::GameSystem::MeikyuKingdom
-
#mk_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_life_item_table BCDice::GameSystem::MeikyuKingdom
-
#mk_life_research_table BCDice::GameSystem::MeikyuKingdom
-
#mk_ls_decide_table BCDice::GameSystem::MeikyuKingdom
-
#mk_market_price_table BCDice::GameSystem::MeikyuKingdom
-
#mk_name_a_table BCDice::GameSystem::MeikyuKingdom
-
#mk_name_ar_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_b_table BCDice::GameSystem::MeikyuKingdom
-
#mk_name_dn_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_ex_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_ex_table BCDice::GameSystem::MeikyuKingdom
-
#mk_name_fa_table BCDice::GameSystem::MeikyuKingdom
-
#mk_name_fo_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_go_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_ma_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_pl_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_name_table BCDice::GameSystem::MeikyuKingdom
-
#mk_national_style_decide_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_natural_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_natural_placename_table BCDice::GameSystem::MeikyuKingdom
-
#mk_negotiation_table BCDice::GameSystem::MeikyuKingdom
-
#mk_new_name_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_nick_a_table BCDice::GameSystem::MeikyuKingdom
-
#mk_nick_b_table BCDice::GameSystem::MeikyuKingdom
-
#mk_nick_co_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_nick_fo_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_nick_ou_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_nick_ph_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_nick_pr_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_nick_ti_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_order_research_table BCDice::GameSystem::MeikyuKingdom
-
#mk_passage_placename_table BCDice::GameSystem::MeikyuKingdom
-
#mk_placename_table BCDice::GameSystem::MeikyuKingdom
-
#mk_pn_decide_table BCDice::GameSystem::MeikyuKingdom
-
#mk_random_encount1_table BCDice::GameSystem::MeikyuKingdom
-
#mk_random_encount2_table BCDice::GameSystem::MeikyuKingdom
-
#mk_random_encount3_table BCDice::GameSystem::MeikyuKingdom
-
#mk_random_encount4_table BCDice::GameSystem::MeikyuKingdom
-
#mk_random_encount5_table BCDice::GameSystem::MeikyuKingdom
-
#mk_random_encount6_table BCDice::GameSystem::MeikyuKingdom
-
#mk_rare_item_table BCDice::GameSystem::MeikyuKingdom
-
#mk_rare_weapon_item_table BCDice::GameSystem::MeikyuKingdom
-
#mk_resource_decide_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_rest_item_table BCDice::GameSystem::MeikyuKingdom
-
#mk_search_break_table BCDice::GameSystem::MeikyuKingdom
-
#mk_search_happening_table BCDice::GameSystem::MeikyuKingdom
-
#mk_search_item_table BCDice::GameSystem::MeikyuKingdom
-
#mk_skyrealm_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_spooky_decoration_table BCDice::GameSystem::MeikyuKingdom
-
#mk_strange_place_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_talent_break_table BCDice::GameSystem::MeikyuKingdom
-
#mk_talent_happening_table BCDice::GameSystem::MeikyuKingdom
-
#mk_technic_decide_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_travel_table BCDice::GameSystem::MeikyuKingdom
-
#mk_treasure1_table BCDice::GameSystem::MeikyuKingdom
-
#mk_treasure2_table BCDice::GameSystem::MeikyuKingdom
-
#mk_treasure3_table BCDice::GameSystem::MeikyuKingdom
-
#mk_treasure4_table BCDice::GameSystem::MeikyuKingdom
-
#mk_treasure5_table BCDice::GameSystem::MeikyuKingdom
-
#mk_valor_break_table BCDice::GameSystem::MeikyuKingdom
-
#mk_valor_happening_table BCDice::GameSystem::MeikyuKingdom
-
#mk_waterside_landscape_table BCDice::GameSystem::MeikyuKingdom
-
#mk_weapon_item_table BCDice::GameSystem::MeikyuKingdom
-
#mk_word_1_table BCDice::GameSystem::MeikyuKingdom
-
#mk_word_1_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_word_2_table BCDice::GameSystem::MeikyuKingdom
-
#mk_word_2_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_word_3_table BCDice::GameSystem::MeikyuKingdom
-
#mk_word_3_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_word_4_table BCDice::GameSystem::MeikyuKingdomBasic
-
#mk_word_4_table BCDice::GameSystem::MeikyuKingdom
-
#modifier BCDice::GameSystem::SwordWorld::RatingOptions
-
#modifier BCDice::GameSystem::SwordWorld::RatingParsed
-
modifier BCDice::Format
-
#modifier BCDice::GameSystem::SRS::SRSRollNode
-
#modifier_after_half BCDice::GameSystem::SwordWorld::RatingOptions
-
#modifier_after_half BCDice::GameSystem::SwordWorld::RatingParsed
-
#modifier_after_one_and_a_half BCDice::GameSystem::SwordWorld::RatingOptions
-
#modifier_after_one_and_a_half BCDice::GameSystem::SwordWorld::RatingParsed
-
#modify_number BCDice::GameSystem::NightWizard::ParsedNW
-
#modify_number BCDice::Command::Parsed
-
#murmurChantPrayInvoke BCDice::GameSystem::GoblinSlayer
-
#name BCDice::DiceTable::SaiFicSkillTable::Skill
-
#name BCDice::DiceTable::SaiFicSkillTable::Category
-
#name BCDice::GameSystem::FilledWith::Difficulty
-
#name BCDice::DiceTable::RangeTable
-
#name BCDice::GameSystem::BattleTech::HitPart
-
#negate BCDice::CommonCommand::AddDice::Node::Number
-
#next_token BCDice::GameSystem::SwordWorld::RatingLexer
-
#next_token BCDice::CommonCommand::Lexer
-
#next_token BCDice::Command::Lexer
-
#normal1 BCDice::GameSystem::GurpsFW
-
#normal2 BCDice::GameSystem::GurpsFW
-
#normal3 BCDice::GameSystem::GurpsFW
-
#normal4 BCDice::GameSystem::GurpsFW
-
#normal5 BCDice::GameSystem::GurpsFW
-
#normalize_critical BCDice::GameSystem::OracleEngine
-
#normalize_fumble BCDice::GameSystem::OracleEngine
-
nothing BCDice::Result
-
#num BCDice::GameSystem::NinjaSlayer::AT
-
#num BCDice::GameSystem::NinjaSlayer::EL
-
#num BCDice::GameSystem::NinjaSlayer::EV
-
#num_of_critical_occurrences BCDice::GameSystem::DoubleCross::ValueGroup
-
#num_of_dice BCDice::DiceTable::RangeTable
-
#num_of_sides BCDice::DiceTable::RangeTable
-
#number_with_reroll_from_int BCDice::GameSystem::TheUnofficialHollowKnightRPG
-
#number_with_sign_from_int BCDice::GameSystem::TheUnofficialHollowKnightRPG
-
#number_with_sign_from_int BCDice::GameSystem::DungeonsAndDragons5
-
#one_and_a_half BCDice::GameSystem::SwordWorld::RatingParsed
-
#op_for_s_exp BCDice::Arithmetic::Node::BinaryOp
-
#output BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
-
#output BCDice::CommonCommand::AddDice::Node::Number
-
#output BCDice::CommonCommand::AddDice::Node::DiceRoll
-
#output BCDice::Arithmetic::Node::DivideBase
-
#output BCDice::Arithmetic::Node::Number
-
#output BCDice::CommonCommand::AddDice::Node::DivideBase
-
#output BCDice::CommonCommand::AddDice::Node::Negate
-
#output BCDice::Arithmetic::Node::BinaryOp
-
#output BCDice::CommonCommand::AddDice::Node::UndecidedTarget
-
#output BCDice::CommonCommand::AddDice::Node::BinaryOp
-
#output BCDice::Arithmetic::Node::Parenthesis
-
#output BCDice::Arithmetic::Node::Negative
-
#output BCDice::CommonCommand::AddDice::Node::Parenthesis
-
#parentheses BCDice::GameSystem::AFF2e
-
parse BCDice::CommonCommand::AddDice::Parser
-
parse BCDice::GameSystem::FilledWith::FW
-
#parse BCDice::CommonCommand::Calc::Parser
-
parse BCDice::CommonCommand::Calc::Parser
-
#parse BCDice::CommonCommand::BarabaraDice::Parser
-
#parse BCDice::Command::Parser
-
parse BCDice::CommonCommand::BarabaraDice::Parser
-
parse BCDice::CommonCommand::TallyDice::Parser
-
#parse BCDice::CommonCommand::TallyDice::Parser
-
parse BCDice::CommonCommand::UpperDice::Parser
-
#parse BCDice::CommonCommand::UpperDice::Parser
-
#parse BCDice::Arithmetic::Parser
-
#parse BCDice::CommonCommand::AddDice::Parser
-
parse BCDice::Arithmetic::Parser
-
#parse BCDice::GameSystem::SwordWorld::RatingParser
-
parse BCDice::CommonCommand::RerollDice::Parser
-
#parse BCDice::CommonCommand::RerollDice::Parser
-
#parts_effect BCDice::GameSystem::Satasupe::CREATE_ARMS_STRUCT
-
#passive_modify_number BCDice::GameSystem::NightWizard::ParsedNW
-
#passive_modify_number BCDice::GameSystem::NightWizard::Parsed2R6
-
#pick_item BCDice::GameSystem::LogHorizon::ExpansionTreasureTable
-
#pick_item BCDice::GameSystem::LogHorizon::HeroineTreasureTable
-
#pick_maximum BCDice::GameSystem::AlchemiaStruggle
-
#ppc_parser BCDice::GameSystem::BattleTech
-
ppc_parser BCDice::GameSystem::BattleTech
-
#prana BCDice::GameSystem::NightWizard::Parsed
-
#prefix_number BCDice::Command::Parsed
-
prefixes BCDice::Base
-
#prefixes BCDice::DiceTable::SaiFicSkillTable
-
prefixes_pattern BCDice::Base
-
#premium1 BCDice::GameSystem::GurpsFW
-
#premium2 BCDice::GameSystem::GurpsFW
-
#premium3 BCDice::GameSystem::GurpsFW
-
#premium4 BCDice::GameSystem::GurpsFW
-
#premium5 BCDice::GameSystem::GurpsFW
-
#premium6 BCDice::GameSystem::GurpsFW
-
process BCDice::Preprocessor
-
#process BCDice::Preprocessor
-
#question_target? BCDice::Command::Parsed
-
#quit BCDice::REPL
-
#r_roll BCDice::GameSystem::OracleEngine
-
#rand_results BCDice::Randomizer
-
#rand_results BCDice::CommonCommand::AddDice::Randomizer
-
#randomizer BCDice::Base
-
#rands BCDice::Result
-
#range BCDice::DiceTable::RangeTable::Item
-
#rate BCDice::GameSystem::SwordWorld::RatingParsed
-
#rateup BCDice::GameSystem::SwordWorld::RatingOptions
-
#rateup BCDice::GameSystem::SwordWorld::RatingParsed
-
#rating_parser BCDice::GameSystem::SwordWorld2_5
-
#rating_parser BCDice::GameSystem::SwordWorld2_0
-
#reRoll BCDice::GameSystem::BlindMythos
-
register_prefix BCDice::Base
-
register_prefix_from_super_class BCDice::Base
-
#repdigit? BCDice::GameSystem::Shiranui::InifiniteD66Step
-
#replace_abnormality BCDice::GameSystem::BeginningIdol::WithAbnormality
-
#replace_text BCDice::GameSystem::MeikyuDays
-
#replace_text BCDice::GameSystem::Torg
-
#replace_text BCDice::GameSystem::DarkBlaze
-
#replace_text BCDice::GameSystem::MeikyuKingdom
-
#replace_text BCDice::GameSystem::EmbryoMachine
-
#replace_text BCDice::GameSystem::BarnaKronika
-
#replace_text BCDice::GameSystem::RokumonSekai2
-
#reroll? BCDice::CommonCommand::RerollDice::Node::RerollCondition
-
#reroll_dice_reroll_threshold BCDice::Base
-
#resolute_action BCDice::GameSystem::AngelGear
-
#restrict_cmp_op_to BCDice::Command::Parser
-
#resultStr BCDice::GameSystem::GoblinSlayer
-
#result_1d100 BCDice::GameSystem::Chill
-
#result_1d100 BCDice::GameSystem::Warhammer4
-
#result_1d100 BCDice::GameSystem::Gundog
-
#result_1d100 BCDice::GameSystem::EclipsePhase
-
#result_1d100 BCDice::GameSystem::Chill3
-
#result_1d100 BCDice::GameSystem::Elric
-
#result_1d100 BCDice::GameSystem::Hieizan
-
#result_1d100 BCDice::GameSystem::TrinitySeven
-
#result_1d100 BCDice::GameSystem::HarnMaster
-
#result_1d100 BCDice::GameSystem::IthaWenUa
-
#result_1d100 BCDice::GameSystem::JamesBond
-
#result_1d100 BCDice::GameSystem::GundogRevised
-
#result_1d100 BCDice::GameSystem::MetalHead
-
#result_1d100 BCDice::GameSystem::RuneQuest
-
#result_1d100 BCDice::GameSystem::Warhammer
-
#result_1d100_text BCDice::GameSystem::Warhammer
-
#result_1d20 BCDice::GameSystem::Pendragon
-
#result_1d20 BCDice::GameSystem::InfiniteFantasia
-
#result_1d20 BCDice::GameSystem::PhantasmAdventure
-
#result_2d6 BCDice::GameSystem::MagicaLogia
-
#result_2d6 BCDice::GameSystem::ChaosFlare
-
#result_2d6 BCDice::GameSystem::ShinobiGami
-
#result_2d6 BCDice::GameSystem::MetalHead
-
#result_2d6 BCDice::GameSystem::DarkDaysDrive
-
#result_2d6 BCDice::GameSystem::CardRanker
-
#result_2d6 BCDice::GameSystem::BloodMoon
-
#result_2d6 BCDice::GameSystem::Insane
-
#result_2d6 BCDice::GameSystem::BloodCrusade
-
#result_2d6 BCDice::GameSystem::MeikyuDays
-
#result_2d6 BCDice::GameSystem::Gorilla
-
#result_2d6 BCDice::GameSystem::Peekaboo
-
#result_2d6 BCDice::GameSystem::YankeeYogSothoth
-
#result_2d6 BCDice::GameSystem::WARPS
-
#result_2d6 BCDice::GameSystem::StratoShout
-
#result_2d6 BCDice::GameSystem::KillDeathBusiness
-
#result_2d6 BCDice::GameSystem::KanColle
-
#result_2d6 BCDice::GameSystem::HuntersMoon
-
#result_2d6 BCDice::GameSystem::SwordWorld
-
#result_2d6 BCDice::GameSystem::NjslyrBattle
-
#result_2d6 BCDice::GameSystem::SharedFantasia
-
#result_2d6_text BCDice::GameSystem::MeikyuKingdom
-
#result_clutch BCDice::GameSystem::OracleEngine
-
#result_damage BCDice::GameSystem::OracleEngine
-
#result_nd10 BCDice::GameSystem::EmbryoMachine
-
#result_nd10 BCDice::GameSystem::WaresBlade
-
#result_nd10 BCDice::GameSystem::Nechronica
-
#result_nd6 BCDice::GameSystem::GranCrest
-
#result_nd6 BCDice::GameSystem::Arianrhod
-
#result_nd6 BCDice::GameSystem::MeikyuKingdom
-
#result_nd6 BCDice::GameSystem::GURPS
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#result_nd6 BCDice::GameSystem::GurpsFW
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#result_nd6 BCDice::GameSystem::BeginningIdol
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#result_nd6 BCDice::GameSystem::DemonParasite
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#result_nd6_only BCDice::GameSystem::MeikyuKingdom
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#result_r BCDice::GameSystem::OracleEngine
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#result_str BCDice::GameSystem::CthulhuTech::Contest
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#result_text BCDice::GameSystem::NightmareHunterDeep
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#return_result BCDice::GameSystem::AssaultEngine
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#rhs BCDice::CommonCommand::AddDice::Node::Command
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#rokumon2_roll BCDice::GameSystem::RokumonSekai2
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#rokumon2_suc_rank BCDice::GameSystem::RokumonSekai2
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#roll BCDice::CommonCommand::TallyDice::Node::Dice
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#roll BCDice::CommonCommand::UpperDice::Node::Dice
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#roll BCDice::GameSystem::BeginningIdol::BadStatusTable
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#roll BCDice::GameSystem::BeginningIdol::D66WithAbnormality
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#roll BCDice::CommonCommand::RerollDice::Node::Dice
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#roll BCDice::GameSystem::BeginningIdol::TableWithAbnormality
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#roll BCDice::DiceTable::D66Table
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#roll BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative::QDice
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#roll BCDice::GameSystem::Fiasco::Side
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#roll BCDice::GameSystem::MeikyuKingdomBasic::ItemFeaturesTable
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#roll BCDice::GameSystem::CyberpunkRed::ScreamSheetRandomizerTable
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#roll BCDice::GameSystem::CyberpunkRed::ShopPeopleTable
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#roll BCDice::GameSystem::KizunaBullet::RollTwiceRandomizerTable
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#roll BCDice::GameSystem::KizunaBullet::Roll4TimesRandomizerTable
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#roll BCDice::CommonCommand::BarabaraDice::Node::Dice
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#roll BCDice::CommonCommand::Choice
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#roll BCDice::CommonCommand::Repeat
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#roll BCDice::GameSystem::BeginningIdol::ChainD66Table
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#roll BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative::KumiDice
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#roll BCDice::DiceTable::ChainTable
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#roll BCDice::DiceTable::Table
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#roll BCDice::CommonCommand::AddDice::Randomizer
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#roll BCDice::GameSystem::OneWayHeroics::GoldFlow
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#roll BCDice::GameSystem::OneWayHeroics::StatusDown
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#roll BCDice::GameSystem::OneWayHeroics::MoveToTable
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#roll BCDice::DiceTable::RangeTable
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#roll BCDice::GameSystem::FilledWith::EventTable
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#roll BCDice::GameSystem::BeginningIdol::RandomEventTable
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#roll BCDice::GameSystem::BeginningIdol::ItemTable
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#roll BCDice::GameSystem::BeastBindTrinity::BBCommand
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#roll BCDice::GameSystem::BeginningIdol::WorkWithChanceTable
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#roll BCDice::GameSystem::BeginningIdol::D6TwiceTable
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#roll BCDice::GameSystem::KamitsubakiCityUnderConstructionNarrative::KumiD6
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#roll BCDice::GameSystem::Dracurouge::YearTable
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#roll BCDice::GameSystem::BeginningIdol::MySkillNameTable
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#roll BCDice::GameSystem::BeginningIdol::ChainTable
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#roll BCDice::GameSystem::BeginningIdol::SkillTable
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#roll BCDice::GameSystem::BeginningIdol::SkillGetTable
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roll BCDice::GameSystem::FilledWith::FW
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#roll BCDice::GameSystem::BeginningIdol::SkillHometown
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#roll BCDice::GameSystem::FilledWith::FW
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#roll BCDice::DiceTable::SaiFicSkillTable::Category
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#roll BCDice::GameSystem::FilledWith::D66Table
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#roll BCDice::DiceTable::D66GridTable
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#roll BCDice::GameSystem::LogHorizon::ConsumptionTable
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#roll BCDice::UserDefinedDiceTable
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roll BCDice::UserDefinedDiceTable
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#roll BCDice::DiceTable::D66RangeTable
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#roll BCDice::GameSystem::LogHorizon::TreasureTable
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#roll BCDice::GameSystem::StellarLife::StellarLife2D10Table
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#roll BCDice::GameSystem::ShinobiGami::DemonSkillTableForMetamorphose
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#roll BCDice::GameSystem::BeginningIdol::CostumeTable
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#roll BCDice::GameSystem::DeadlineHeroes::DeathChart
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#roll BCDice::GameSystem::DeadlineHeroes::HeroNameBaseChart
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#roll BCDice::GameSystem::DeadlineHeroes::HeroNameElementChart
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#roll BCDice::GameSystem::MagicaLogia::FallenAfterTable
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#roll BCDice::GameSystem::MagicaLogia::SkillExpandTable
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#roll BCDice::GameSystem::HuntersMoon::StrangeAbilityTable2
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#roll BCDice::GameSystem::HuntersMoon::StrangeAbilityTable1
-
#roll BCDice::DiceTable::D66ParityTable
-
#roll BCDice::GameSystem::BlackJacket::DeathChart
-
#roll BCDice::GameSystem::Yggdrasill::ChainTable
-
#roll BCDice::GameSystem::Yggdrasill::YggTable
-
#roll BCDice::GameSystem::Warhammer4::CriticalTable
-
#roll2DR BCDice::GameSystem::ZettaiReido
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#roll2DarkDice BCDice::GameSystem::ZettaiReido
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#rollAct BCDice::GameSystem::BladeOfArcana
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#rollDice BCDice::GameSystem::SwordWorld2_0
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#rollFullAuto BCDice::GameSystem::Cthulhu7th_ChineseTraditional
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#rollFullAuto BCDice::GameSystem::Cthulhu7th_Korean
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#rollHit BCDice::GameSystem::MetalHead
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#rollJudge BCDice::GameSystem::ShinkuuGakuen
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#rollJudgeDice BCDice::GameSystem::OneWayHeroics
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#rollPercentD10 BCDice::GameSystem::Cthulhu7th_Korean
-
#rollPercentD10 BCDice::GameSystem::Cthulhu7th_ChineseTraditional
-
#rollStep BCDice::GameSystem::EarthDawn3
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#rollStep BCDice::GameSystem::EarthDawn
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#rollStep BCDice::GameSystem::EarthDawn4
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#rollTableCommand BCDice::GameSystem::Satasupe
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#rollZombie BCDice::GameSystem::DiceOfTheDead
-
#roll_alchemia BCDice::GameSystem::AlchemiaStruggle
-
#roll_alchemia_and_pick BCDice::GameSystem::AlchemiaStruggle
-
#roll_barabara BCDice::Randomizer
-
#roll_barna_kronika BCDice::GameSystem::BarnaKronika
-
#roll_category BCDice::DiceTable::SaiFicSkillTable
-
#roll_color BCDice::GameSystem::CastleInGray
-
#roll_command BCDice::GameSystem::BeginningIdol::ItemTable
-
#roll_command BCDice::DiceTable::SaiFicSkillTable
-
#roll_command BCDice::GameSystem::BeginningIdol::WorkWithChanceTable
-
#roll_command BCDice::GameSystem::BeginningIdol::BadStatusTable
-
#roll_command BCDice::GameSystem::ConvictorDrive
-
#roll_d66 BCDice::Randomizer
-
#roll_d9 BCDice::Randomizer
-
#roll_damage BCDice::GameSystem::TrinitySeven
-
#roll_device_factory_table BCDice::GameSystem::MeikyuKingdomBasic
-
#roll_emotion_chart BCDice::GameSystem::LostRoyal
-
#roll_fumble_chart BCDice::GameSystem::LostRoyal
-
#roll_hit BCDice::GameSystem::TrinitySeven
-
#roll_hit_check_west BCDice::GameSystem::SajinsenkiAGuS2E
-
#roll_hope BCDice::GameSystem::LostRoyal
-
#roll_index BCDice::Randomizer
-
#roll_infinite_d66 BCDice::GameSystem::Shiranui
-
#roll_ippan_west BCDice::GameSystem::SajinsenkiAGuS2E
-
#roll_jump_table BCDice::GameSystem::FilledWith
-
#roll_mal BCDice::GameSystem::CastleInGray
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#roll_name BCDice::GameSystem::TrinitySeven
-
#roll_once BCDice::Randomizer
-
#roll_random_event_table BCDice::GameSystem::FilledWith
-
#roll_random_option_table BCDice::GameSystem::FilledWith
-
#roll_replaced_command_if_match BCDice::GameSystem::UnsungDuet
-
#roll_skill BCDice::DiceTable::SaiFicSkillTable
-
#roll_sp BCDice::GameSystem::SteamPunkers
-
#roll_strange_ability_table BCDice::GameSystem::HuntersMoon
-
#roll_strike_rank_result BCDice::GameSystem::Chill
-
#roll_sum BCDice::Randomizer
-
#roll_tens_d10 BCDice::Randomizer
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#roll_trap_table BCDice::GameSystem::FilledWith
-
#roll_ub BCDice::GameSystem::Karukami
-
#roll_wind_power_chart BCDice::GameSystem::LostRoyal
-
#roll_with_day BCDice::GameSystem::OneWayHeroics::DungeonTable
-
#roll_with_day BCDice::GameSystem::OneWayHeroics::RandomEventTable
-
#roll_with_day BCDice::GameSystem::OneWayHeroics::BranchByDay
-
#roll_with_day BCDice::GameSystem::OneWayHeroics::MoveToTableWithDay
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#roll_wod BCDice::GameSystem::WorldOfDarkness
-
#round_type BCDice::Base
-
#row_dice BCDice::DiceTable::SaiFicSkillTable::Skill
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#run BCDice::REPL
-
#s_exp BCDice::CommonCommand::AddDice::Node::Negate
-
#s_exp BCDice::Arithmetic::Node::Negative
-
#s_exp BCDice::CommonCommand::AddDice::Node::DiceRoll
-
#s_exp BCDice::Arithmetic::Node::BinaryOp
-
#s_exp BCDice::CommonCommand::AddDice::Node::BinaryOp
-
#s_exp BCDice::CommonCommand::AddDice::Node::ImplicitSidesDiceRoll
-
#s_exp BCDice::CommonCommand::AddDice::Node::DiceRollWithFilter
-
#s_exp BCDice::CommonCommand::AddDice::Node::Parenthesis
-
#s_exp BCDice::CommonCommand::AddDice::Node::Command
-
#s_exp BCDice::Arithmetic::Node::Parenthesis
-
#same_all_dice? BCDice::GameSystem::TokumeiTenkousei
-
#score BCDice::GameSystem::Shiranui::InifiniteD66Step
-
score_expression_text BCDice::GameSystem::Shiranui
-
#secret? BCDice::Result
-
#semi_fixed_val BCDice::GameSystem::SwordWorld::RatingParsed
-
#semi_fixed_val BCDice::GameSystem::SwordWorld::RatingOptions
-
#set_aliases_for_srs_roll BCDice::GameSystem::SRS::ClassMethods
-
#set_debug BCDice::GameSystem::SwordWorld::RatingParser
-
#settable_first_roll_adjust_option? BCDice::GameSystem::SwordWorld::RatingOptions
-
#settable_non_2d_roll_option? BCDice::GameSystem::SwordWorld::RatingOptions
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#show_zeros BCDice::CommonCommand::TallyDice::Node::Notation
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#show_zeros BCDice::CommonCommand::TallyDice::Node::Dice
-
#sides BCDice::Randomizer::DetailedRandResult
-
#sides BCDice::CommonCommand::TallyDice::Node::Dice
-
#sides BCDice::CommonCommand::TallyDice::Node::Notation
-
#sides BCDice::CommonCommand::AddDice::Randomizer::RandResult
-
#sides BCDice::CommonCommand::RerollDice::Node::Dice
-
#sides_implicit_d BCDice::Base
-
#skills BCDice::DiceTable::SaiFicSkillTable::Category
-
#sort_add_dice? BCDice::Base
-
#sort_barabara_dice? BCDice::Base
-
#source BCDice::CommonCommand::Lexer
-
#source BCDice::GameSystem::SwordWorld::RatingLexer
-
#source BCDice::Command::Lexer
-
#special BCDice::GameSystem::Cthulhu::CompareResult
-
#split_tens BCDice::GameSystem::ShinMegamiTenseiKakuseihen
-
#success BCDice::GameSystem::Cthulhu::CompareResult
-
success BCDice::Result
-
#success? BCDice::GameSystem::Cthulhu7th::ResultLevel
-
#success? BCDice::Result
-
#success_num BCDice::CommonCommand::BarabaraDice::Result
-
#successful_or_failed BCDice::GameSystem::AFF2e
-
#suffix_number BCDice::Command::Parsed
-
#sum BCDice::DiceTable::RangeTable::RollResult
-
#tableText BCDice::GameSystem::BladeOfArcana
-
#table_name BCDice::DiceTable::RollResult
-
#target BCDice::GameSystem::FilledWith::FW
-
#targetValue BCDice::GameSystem::NinjaSlayer::EV
-
#target_number BCDice::Command::Parsed
-
target_number BCDice::Normalize
-
#target_number BCDice::GameSystem::NightWizard::Parsed
-
#target_value BCDice::GameSystem::SRS::SRSRollNode
-
#text BCDice::Result
-
#text BCDice::GameSystem::Cthulhu::CompareResult
-
#tgr_common_trouble_table BCDice::GameSystem::TokyoGhostResearch
-
#tgr_opening_table BCDice::GameSystem::TokyoGhostResearch
-
#threshold BCDice::CommonCommand::RerollDice::Node::RerollCondition
-
#times BCDice::CommonCommand::TallyDice::Node::Dice
-
#times BCDice::CommonCommand::RerollDice::Node::Dice
-
#times BCDice::CommonCommand::TallyDice::Node::Notation
-
#tmp_fixed_val BCDice::GameSystem::SwordWorld::RatingParsed
-
#tmp_fixed_val BCDice::GameSystem::SwordWorld::RatingOptions
-
#to_continue_diceroll? BCDice::GameSystem::Shiranui::InifiniteD66Step
-
#to_dice BCDice::CommonCommand::UpperDice::Node::Notation
-
#to_dice BCDice::CommonCommand::TallyDice::Node::Notation
-
#to_dice BCDice::CommonCommand::BarabaraDice::Node::Notation
-
#to_dice BCDice::CommonCommand::RerollDice::Node::Notation
-
#to_result BCDice::GameSystem::Cthulhu::CompareResult
-
#to_s BCDice::CommonCommand::TallyDice::Node::Dice
-
#to_s BCDice::GameSystem::StellarLife::StellarLifeD10Table::RollResult
-
#to_s BCDice::GameSystem::NightWizard::Parsed2R6
-
#to_s BCDice::GameSystem::NightWizard::ParsedNW
-
#to_s BCDice::GameSystem::StellarLife::StellarLife2D10Table::RollResult
-
#to_s BCDice::CommonCommand::RerollDice::Node::Dice
-
#to_s BCDice::GameSystem::SRS::SRSRollNode
-
#to_s BCDice::DiceTable::SaiFicSkillTable::Skill
-
#to_s BCDice::CommonCommand::UpperDice::Node::Dice
-
#to_s BCDice::GameSystem::Cthulhu7th::ResultLevel
-
#to_s BCDice::DiceTable::SaiFicSkillTable::Category
-
#to_s BCDice::GameSystem::DoubleCross::ValueGroup
-
#to_s BCDice::GameSystem::SwordWorld::RatingParsed
-
#to_s BCDice::CommonCommand::BarabaraDice::Node::Dice
-
#to_s BCDice::GameSystem::Shiranui::InifiniteD66Step
-
#to_s BCDice::DiceTable::RollResult
-
#to_s BCDice::Command::Parsed
-
#torg_check BCDice::GameSystem::Torg
-
#torg_dice BCDice::GameSystem::Torg
-
#total BCDice::GameSystem::Fiasco::Side
-
#translate BCDice::Translate
-
translate_tables BCDice::GameSystem::DetatokoSaga
-
#try_roll_alchemia BCDice::GameSystem::AlchemiaStruggle
-
#try_roll_uldice BCDice::GameSystem::AlchemiaStruggle
-
#twohands_damage_roll BCDice::GameSystem::DungeonsAndDragons5
-
#upper_dice_reroll_threshold BCDice::Base
-
#valid? BCDice::CommonCommand::RerollDice::Node::RerollCondition
-
#valid? BCDice::UserDefinedDiceTable
-
#valid? BCDice::CommonCommand::TallyDice::Node::Dice
-
#value BCDice::DiceTable::RollResult
-
#value BCDice::CommonCommand::AddDice::Randomizer::RandResult
-
#value BCDice::Randomizer::DetailedRandResult
-
#values BCDice::DiceTable::RangeTable::RollResult
-
#values BCDice::GameSystem::DoubleCross::ValueGroup
-
#weary BCDice::GameSystem::TheOneRing2nd::OptionData
-
#wh_atpos BCDice::GameSystem::Warhammer
-
with_difficulty_level BCDice::GameSystem::Cthulhu7th::ResultLevel