Class: BCDice::GameSystem::StrangerOfSwordCity

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/StrangerOfSwordCity.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'StrangerOfSwordCity'
NAME =

ゲームシステム名

'剣の街の異邦人TRPG'
SORT_KEY =

ゲームシステム名の読みがな

'つるきのまちのいほうしんTRPG'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・判定 xSR or xSRy or xSR+y or xSR-y or xSR+y>=z
   x=ダイス数、y=修正値(省略可、±省略時は+として扱う)、z=難易度(省略可)
   判定時はクリティカル、ファンブルの自動判定を行います。
  ・通常のnD6ではクリティカル、ファンブルの自動判定は行いません。
  ・D66ダイスあり
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ StrangerOfSwordCity

Returns a new instance of StrangerOfSwordCity.



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# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 26

def initialize(command)
  super(command)

  @sort_add_dice = true
  @d66_sort_type = D66SortType::NO_SORT
  @round_type = RoundType::FLOOR
end

Instance Method Details

#checkRoll(command) ⇒ Object



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# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 47

def checkRoll(command)
  debug("checkRoll begin command", command)

  result = Result.new
  result.text = ''
  return result unless command =~ /^(\d+)SR([+\-]?\d+)?(>=(\d+))?$/i

  diceCount = Regexp.last_match(1).to_i
  modify = Regexp.last_match(2).to_i
  difficulty = Regexp.last_match(4).to_i if Regexp.last_match(4)

  diceList = @randomizer.roll_barabara(diceCount, 6).sort
  dice = diceList.sum()

  totalValue = (dice + modify)
  modifyText = getModifyText(modify)
  result.text += "(#{command}) > #{dice}[#{diceList.join(',')}]#{modifyText}#{totalValue}"

  criticalResult = getCriticalResult(diceList)
  unless criticalResult.nil?
    result.critical = true
    result.success = true
    result.text += " > クリティカル(+#{criticalResult}D6)"
    return result
  end

  if isFumble(diceList, diceCount)
    result.fumble = true
    result.failure = true
    result.text += ' > ファンブル'
    return result
  end

  unless difficulty.nil?
    if totalValue >= difficulty
      result.success = true
      result.text += ' > 成功'
    else
      result.failure = true
      result.text += ' > 失敗'
    end
  end

  return result
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 34

def eval_game_system_specific_command(command)
  debug('eval_game_system_specific_command command', command)

  command = command.upcase

  result = checkRoll(command)

  return result if result.instance_of?(Result)
  return result unless result.empty?

  return result
end

#getCriticalResult(diceList) ⇒ Object



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# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 100

def getCriticalResult(diceList)
  dice6Count = diceList.select { |i| i == 6 }.size

  if dice6Count >= 2
    return dice6Count.to_s
  end

  return nil
end

#getModifyText(modify) ⇒ Object



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# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 93

def getModifyText(modify)
  return "" if modify == 0
  return modify.to_s if modify < 0

  return "+#{modify}"
end

#isFumble(diceList, diceCount) ⇒ Object



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# File 'lib/bcdice/game_system/StrangerOfSwordCity.rb', line 110

def isFumble(diceList, diceCount)
  (diceList.select { |i| i == 1 }.size >= diceCount)
end