Class: BCDice::GameSystem::Sengensyou
- Defined in:
- lib/bcdice/game_system/Sengensyou.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Sengensyou'
- NAME =
ゲームシステム名
'千幻抄'
- SORT_KEY =
ゲームシステム名の読みがな
'せんけんしよう'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・SGS 命中判定・回避判定 INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Sengensyou.rb', line 22 def eval_game_system_specific_command(command) # 命中判定・回避判定 parser = Command::Parser.new('SGS', round_type: @round_type).restrict_cmp_op_to(nil) command = parser.parse(command) unless command return nil end dice_list = @randomizer.(3, 6) dice_total = dice_list.sum() is_critical = dice_total >= 16 is_fumble = dice_total <= 5 additional_text = if is_critical "クリティカル" elsif is_fumble "ファンブル" end modify_text = "#{dice_total}#{Format.modifier(command.modify_number)}" if command.modify_number != 0 sequence = [ "(3D6#{Format.modifier(command.modify_number)})", "#{dice_total}[#{dice_list.join(',')}]", modify_text, (dice_total + command.modify_number).to_s, additional_text, ].compact result = Result.new.tap do |r| r.text = sequence.join(" > ") r.critical = is_critical r.fumble = is_fumble end return result end |