Class: BCDice::GameSystem::Ainecadette
- Defined in:
- lib/bcdice/game_system/Ainecadette.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
"Ainecadette"
- NAME =
ゲームシステム名
"エネカデット"
- SORT_KEY =
ゲームシステム名の読みがな
"えねかてつと"
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ■ 判定 - 先輩 (AI) 10面ダイスを2つ振って判定します。『有利』なら【3AI】、『不利』なら【1AI】を使います。 - 後輩 (CA) 6面ダイスを2つ振って判定します。『有利』なら【3CA】、『不利』なら【1CA】を使います。 MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Ainecadette.rb', line 24 def eval_game_system_specific_command(command) roll_action(command) end |