Class: BCDice::GameSystem::Cthulhu7th_Korean

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/Cthulhu7th_Korean.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'Cthulhu7th:Korean'
NAME =

ゲームシステム名

'크툴루의 부름 7판'
SORT_KEY =

ゲームシステム名の読みがな

'国際化:Korean:크툴루의 부름 7판'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・판정 CC(x)<=(목표치)
   x:보너스, 패널티 주사위:Bonus/Penalty Dice (2~-2). 생략 가능.
   대실패:Fumble/실패:Failure/보통 성공:Regular success/
   어려운 성공:Hard success/대단한 성공:Extreme success/
   대성공:Critical success 을 자동판정.
  예)CC<=30 CC(2)<=50 CC(-1)<=75

  ・조합 판정 (CBR(x,y))
   목표치 x 와 y 로 동시에 %판정을 한다.
   예)CBR(50,20)

  ・연사(Full Auto)판정 FAR(w,x,y,z)
   w:탄수(1~100), x:기능 수치(1~100), y:고장 넘버
   z:보너스, 패널티 주사위(-2~2). 생략 가능.
   명중수와 관통수, 잔탄수만을 계산. 데미지는 계산하지 않습니다.
  예)FAR(25,70,98) FAR(50,80,98,-1)
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ Cthulhu7th_Korean

Returns a new instance of Cthulhu7th_Korean.



37
38
39
40
41
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 37

def initialize(command)
  super(command)

  @bonus_dice_range = (-2..2)
end

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



43
44
45
46
47
48
49
50
51
52
53
54
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 43

def eval_game_system_specific_command(command)
  case command
  when /CC/i
    return getCheckResult(command)
  when /CBR/i
    return getCombineRoll(command)
  when /FAR/i
    return getFullAutoResult(command)
  end

  return nil
end

#getBulletResults(bullet_count, hit_type, diff) ⇒ Object



267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 267

def getBulletResults(bullet_count, hit_type, diff)
  bullet_set_count = getSetOfBullet(diff)
  hit_bullet_count_base = getHitBulletCountBase(diff, bullet_set_count)
  impale_bullet_count_base = (bullet_set_count / 2.to_f)

  lost_bullet_count = 0
  hit_bullet_count = 0
  impale_bullet_count = 0

  if !isLastBulletTurn(bullet_count, bullet_set_count)

    case hit_type
    when :hit
      hit_bullet_count = hit_bullet_count_base # 보통명중한 탄수의 계산

    when :impale
      hit_bullet_count = impale_bullet_count_base.floor
      impale_bullet_count = impale_bullet_count_base.ceil # 관통한 탄수의 계산
    end

    lost_bullet_count = bullet_set_count

  else

    case hit_type
    when :hit
      hit_bullet_count = getLastHitBulletCount(bullet_count)

    when :impale
      halfbull = bullet_count / 2.to_f

      hit_bullet_count = halfbull.floor
      impale_bullet_count = halfbull.ceil
    end

    lost_bullet_count = bullet_count
  end

  return hit_bullet_count, impale_bullet_count, lost_bullet_count
end

#getCheckResult(command) ⇒ Object



56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 56

def getCheckResult(command)
  nil unless /^CC([-\d]+)?<=(\d+)/i =~ command
  bonus_dice_count = Regexp.last_match(1).to_i # 보너스, 패널티 주사위의 개수
  diff = Regexp.last_match(2).to_i

  return "에러. 목표치는 1 이상입니다." if diff <= 0

  unless @bonus_dice_range.include?(bonus_dice_count)
    return "에러. 보너스, 패널티 주사위의 수치는 #{@bonus_dice_range.min}~#{@bonus_dice_range.max}입니다."
  end

  output = ""
  output += "(1D100<=#{diff})"
  output += " 보너스, 패널티 주사위[#{bonus_dice_count}]"

  units_digit = rollPercentD10
  total_list = getTotalLists(bonus_dice_count, units_digit)

  total = getTotal(total_list, bonus_dice_count)
  result_text = getCheckResultText(total, diff)

  output += "#{total_list.join(', ')}#{total}#{result_text}"

  return output
end

#getCheckResultText(total, diff, fumbleable = false) ⇒ Object



110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 110

def getCheckResultText(total, diff, fumbleable = false)
  if total <= diff
    return "대성공" if total == 1
    return "대단한 성공" if total <= (diff / 5)
    return "어려운 성공" if total <= (diff / 2)

    return "보통 성공"
  end

  fumble_text = "대실패"

  return fumble_text if total == 100

  if total >= 96
    if diff < 50
      return fumble_text
    else
      return fumble_text if fumbleable
    end
  end

  return "실패"
end

#getCombineRoll(command) ⇒ Object



134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 134

def getCombineRoll(command)
  return nil unless /CBR\((\d+),(\d+)\)/i =~ command

  diff_1 = Regexp.last_match(1).to_i
  diff_2 = Regexp.last_match(2).to_i

  total = @randomizer.roll_once(100)

  result_1 = getCheckResultText(total, diff_1)
  result_2 = getCheckResultText(total, diff_2)

  successList = ["대성공", "대단한 성공", "어려운 성공", "보통성공"]

  succesCount = 0
  succesCount += 1 if successList.include?(result_1)
  succesCount += 1 if successList.include?(result_2)
  debug("succesCount", succesCount)

  rank =
    if succesCount >= 2
      "성공"
    elsif  succesCount == 1
      "부분적 성공"
    else
      "실패"
    end

  return "(1d100<=#{diff_1},#{diff_2}) > #{total}[#{result_1},#{result_2}] > #{rank}"
end

#getFullAutoResult(command) ⇒ Object



164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 164

def getFullAutoResult(command)
  return nil unless /^FAR\((-?\d+)(,(-?\d+))(,(-?\d+))(,(-?\d+))?\)/i =~ command

  bullet_count = Regexp.last_match(1).to_i
  diff = Regexp.last_match(3).to_i
  broken_number = Regexp.last_match(5).to_i
  bonus_dice_count = (Regexp.last_match(7) || 0).to_i

  output = ""

  # 최대(8번*(PC기능 수치 최대값/10))=72발밖에 쏠 수 없으니 상한
  bullet_count_limit = 100
  if bullet_count > bullet_count_limit
    output += "\n탄약이 너무 많습니다. 장전된 탄약을 #{bullet_count_limit}개로 변경합니다.\n"
    bullet_count = bullet_count_limit
  end

  return "탄약은 1 이상입니다." if bullet_count <= 0
  return "목표치는 1 이상입니다." if diff <= 0

  if broken_number < 0
    output += "\n고장 넘버는 1 이상입니다. 마이너스 기호를 제거합니다.\n"
    broken_number = broken_number.abs
  end

  unless @bonus_dice_range.include?(bonus_dice_count)
    return "\n에러. 보너스, 패널티 주사위의 수치는 #{@bonus_dice_range.min}~#{@bonus_dice_range.max}입니다."
  end

  output += "보너스, 패널티 주사위 [#{bonus_dice_count}]"
  output += rollFullAuto(bullet_count, diff, broken_number, bonus_dice_count)

  return output
end

#getFumbleable(more_difficlty) ⇒ Object



377
378
379
380
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 377

def getFumbleable(more_difficlty)
  # 성공이 49 이하일때만이기 때문에 펌블치는 상승
  return (more_difficlty >= 1)
end

#getHitBulletCountBase(diff, bullet_set_count) ⇒ Object



353
354
355
356
357
358
359
360
361
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 353

def getHitBulletCountBase(diff, bullet_set_count)
  hit_bullet_count_base = (bullet_set_count / 2)

  if (diff >= 1) && (diff < 10)
    hit_bullet_count_base = 1 # 기능 수치가 9 이하일 때의 최저수치 보장
  end

  return hit_bullet_count_base
end

#getHitResultInfos(dice_num, diff, more_difficlty) ⇒ Object



243
244
245
246
247
248
249
250
251
252
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 243

def getHitResultInfos(dice_num, diff, more_difficlty)
  units_digit = rollPercentD10
  total_list = getTotalLists(dice_num, units_digit)
  total = getTotal(total_list, dice_num)

  fumbleable = getFumbleable(more_difficlty)
  hit_result = getCheckResultText(total, diff, fumbleable)

  return hit_result, total, total_list
end

#getHitResultText(output, counts) ⇒ Object



254
255
256
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 254

def getHitResultText(output, counts)
  return "#{output}\n> #{counts[:hit_bullet]}발이 명중, #{counts[:impale_bullet]}발이 관통, 잔탄 #{counts[:bullet]}"
end

#getHitType(more_difficlty, hit_result) ⇒ Object



258
259
260
261
262
263
264
265
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 258

def getHitType(more_difficlty, hit_result)
  successList, impaleBulletList = getSuccessListImpaleBulletList(more_difficlty)

  return :hit if successList.include?(hit_result)
  return :impale if impaleBulletList.include?(hit_result)

  return ""
end

#getLastHitBulletCount(bullet_count) ⇒ Object



367
368
369
370
371
372
373
374
375
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 367

def getLastHitBulletCount(bullet_count)
  # 잔탄 1발일 때의 최저수치 보장 처리
  if bullet_count == 1
    return 1
  end

  count = (bullet_count / 2.to_f).floor
  return count
end

#getNextDifficltyMessage(more_difficlty) ⇒ Object



330
331
332
333
334
335
336
337
338
339
340
341
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 330

def getNextDifficltyMessage(more_difficlty)
  case more_difficlty
  when 1
    return "\n    난이도가 어려운 성공으로 변경"
  when 2
    return "\n    난이도가 대단한 성공으로 변경"
  when 3
    return "\n    난이도가 대성공으로 변경"
  end

  return ""
end

#getSetOfBullet(diff) ⇒ Object



343
344
345
346
347
348
349
350
351
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 343

def getSetOfBullet(diff)
  bullet_set_count = diff / 10

  if (diff >= 1) && (diff < 10)
    bullet_set_count = 1 # 기능 수치가 9 이하일 때의 최저수치 보장 처리
  end

  return bullet_set_count
end

#getSuccessListImpaleBulletList(more_difficlty) ⇒ Object



308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 308

def getSuccessListImpaleBulletList(more_difficlty)
  successList = []
  impaleBulletList = []

  case more_difficlty
  when 0
    successList = ["어려운 성공", "보통 성공"]
    impaleBulletList = ["대성공", "대단한 성공"]
  when 1
    successList = ["어려운 성공"]
    impaleBulletList = ["대성공", "대단한 성공"]
  when 2
    successList = []
    impaleBulletList = ["대성공", "대단한 성공"]
  when 3
    successList = ["대성공"]
    impaleBulletList = []
  end

  return successList, impaleBulletList
end

#getTotal(total_list, bonus_dice_count) ⇒ Object



104
105
106
107
108
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 104

def getTotal(total_list, bonus_dice_count)
  return total_list.min if bonus_dice_count >= 0

  return total_list.max
end

#getTotalLists(bonus_dice_count, units_digit) ⇒ Object



89
90
91
92
93
94
95
96
97
98
99
100
101
102
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 89

def getTotalLists(bonus_dice_count, units_digit)
  total_list = []

  tens_digit_count = 1 + bonus_dice_count.abs
  tens_digit_count.times do
    bonus = rollPercentD10
    total = (bonus * 10) + units_digit
    total = 100 if total == 0

    total_list.push(total)
  end

  return total_list
end

#isLastBulletTurn(bullet_count, bullet_set_count) ⇒ Object



363
364
365
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 363

def isLastBulletTurn(bullet_count, bullet_set_count)
  ((bullet_count - bullet_set_count) < 0)
end

#rollFullAuto(bullet_count, diff, broken_number, dice_num) ⇒ Object



199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 199

def rollFullAuto(bullet_count, diff, broken_number, dice_num)
  output = ""
  loopCount = 0

  counts = {
    hit_bullet: 0,
    impale_bullet: 0,
    bullet: bullet_count,
  }

  # 난이도 변경용 루프
  4.times do |more_difficlty|
    output += getNextDifficltyMessage(more_difficlty)

    # 패널티 다이스를 줄이면서 굴리는 용 루프
    while dice_num >= @bonus_dice_range.min

      loopCount += 1
      hit_result, total, total_list = getHitResultInfos(dice_num, diff, more_difficlty)
      output += "\n#{loopCount}번째: > #{total_list.join(', ')}#{hit_result}"

      if total >= broken_number
        output += " 총알 걸림"
        return getHitResultText(output, counts)
      end

      hit_type = getHitType(more_difficlty, hit_result)
      hit_bullet, impale_bullet, lost_bullet = getBulletResults(counts[:bullet], hit_type, diff)

      counts[:hit_bullet] += hit_bullet
      counts[:impale_bullet] += impale_bullet
      counts[:bullet] -= lost_bullet

      return getHitResultText(output, counts) if counts[:bullet] <= 0

      dice_num -= 1
    end

    dice_num += 1
  end

  return getHitResultText(output, counts)
end

#rollPercentD10Object



82
83
84
85
86
87
# File 'lib/bcdice/game_system/Cthulhu7th_Korean.rb', line 82

def rollPercentD10
  dice = @randomizer.roll_once(10)
  dice = 0 if dice == 10

  return dice
end