Class: BCDice::GameSystem::HouraiGakuen

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/HouraiGakuen.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'HouraiGakuen'
NAME =

ゲームシステム名

'蓬莱学園の冒険!!'
SORT_KEY =

ゲームシステム名の読みがな

'ほうらいかくえんのほうけん'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・基本ロール:ROL(x+n)
    ROLL(自分の能力値 + 簡単値 + 応石 or 蓬莱パワー)と記述します。3D6をロールし、成功したかどうかを表示します。
    例)ROL(4+6)
  ・対人判定:MED(x,y)
    自分の能力値 x と 相手の能力値 y でロールを行い、成功したかどうかを表示します。
    例)MED(5,2)
  ・対抗判定:RES(x,y)
    自分の能力値 x と 相手の能力値 y で相互にロールし、どちらが成功したかを表示します。両者とも成功 or 失敗の場合は引き分けとなります。
    例)RES(6,4)
  ・陰陽コマンド INY
    例)Hourai : 陽(奇数の方が多い)
  ・五行コマンド:GOG
    例)Hourai : 五行表(3) → 五行【土】
  ・八徳コマンド:HTK
    例)Hourai : 仁義八徳は、【義】(奇数、奇数、偶数)
INFO_MESSAGE_TEXT
CRITICAL =
"大成功"
SUCCESS =
"成功"
FAILURE =
"失敗"
FUMBLE =
"大失敗"

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object

ゲームの名前チャット欄表示名判定用前置文字説明文コマンド分岐



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 41

def eval_game_system_specific_command(command)
  case command
  when /^ROL/i
    return getRollResult(command)
  when /^MED/i
    return getMedResult(command)
  when /^RES/i
    return getResResult(command)
  when /^INY/i
    return getInnyouResult(command)
  when /^HTK/i
    return getHattokuResult(command)
  when /^GOG$/i
    return getGogyouResult(command)
  end

  return nil
end

#getCheckResult(diceList, total, target) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 81

def getCheckResult(diceList, total, target)
  diceList = diceList.sort

  if isFamble(diceList)
    return FUMBLE
  end

  if isCritical(diceList)
    return CRITICAL
  end

  if total <= target
    return SUCCESS
  end

  return FAILURE
end

#getGogyouResult(_command) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 246

def getGogyouResult(_command)
  type = '五行表'

  table = getGogyouTable
  text, number = get_table_by_1d6(table)

  output = "#{type}(#{number}) > #{text}"
  return output
end

#getGogyouTableObject

五行コマンド



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 257

def getGogyouTable
  table = [
    '五行【木】',
    '五行【火】',
    '五行【土】',
    '五行【金】',
    '五行【水】',
    '五行は【任意選択】',
  ]
  return table
end

#getHattokuResult(_command) ⇒ Object

八徳コマンド



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 207

def getHattokuResult(_command)
  # 3回振って、奇数・偶数がどの順序で出たかを記録する
  oddEvenList = []
  3.times do
    oddEvenList << getOddEven
  end

  oddEvenText = oddEvenList.join("")

  case oddEvenText
  when "奇数、奇数、奇数"
    return "仁義八徳は、【仁】(#{oddEvenText})"
  when "奇数、奇数、偶数"
    return "仁義八徳は、【義】(#{oddEvenText})"
  when "奇数、偶数、奇数"
    return "仁義八徳は、【礼】(#{oddEvenText})"
  when "奇数、偶数、偶数"
    return "仁義八徳は、【智】(#{oddEvenText})"
  when "偶数、奇数、奇数"
    return "仁義八徳は、【忠】(#{oddEvenText})"
  when "偶数、奇数、偶数"
    return "仁義八徳は、【信】(#{oddEvenText})"
  when "偶数、偶数、奇数"
    return "仁義八徳は、【孝】(#{oddEvenText})"
  when "偶数、偶数、偶数"
    return "仁義八徳は、【悌】(#{oddEvenText})"
  else
    return "異常終了"
  end
end

#getInnyouResult(_command) ⇒ Object

陰陽コマンド



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 185

def getInnyouResult(_command)
  oddCount = 0
  evenCount = 0

  3.times do
    dice = @randomizer.roll_once(6)

    if dice.even?
      evenCount += 1 # 偶数カウント
    else
      oddCount += 1 # 奇数カウント
    end
  end

  if evenCount < oddCount
    return "陽(奇数の方が多い)"
  else
    return "陰(偶数の方が多い)"
  end
end

#getMedResult(command) ⇒ Object

対人ロール



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 108

def getMedResult(command)
  return nil unless /med\((\d+),(\d+)\)/i =~ command

  yourValue = Regexp.last_match(1).to_i # あなたの値
  enemyValue = Regexp.last_match(2).to_i # 相手の値
  target = getTargetFromValue(yourValue, enemyValue) # 値から目標値を作出

  dice_list = @randomizer.roll_barabara(3, 6)
  total = dice_list.sum()
  diceText = dice_list.join(",")

  result = getCheckResult(dice_list, total, target)

  return "(あなたの値#{yourValue}、相手の値#{enemyValue}、3d6<=#{target}) > 出目#{diceText}=合計#{total}#{result}"
end

#getOddEvenObject



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 238

def getOddEven
  dice = @randomizer.roll_once(6)

  return "偶数" if dice.even?

  return "奇数"
end

#getResistCheckResult(yourResult, enemyResult) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 158

def getResistCheckResult(yourResult, enemyResult)
  yourRank = getResultRank(yourResult)
  enemyRank = getResultRank(enemyResult)

  if yourRank > enemyRank
    return "あなたが勝利"
  end

  if yourRank < enemyRank
    return "相手が勝利"
  end

  return "引き分け"
end

#getResResult(command) ⇒ Object

対抗ロール



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 129

def getResResult(command)
  return nil unless /res\((\d+),(\d+)\)/i =~ command

  yourValue = Regexp.last_match(1).to_i # あなたの値
  enemyValue = Regexp.last_match(2).to_i # 相手の値

  # 値から目標値を作出
  yourTarget = getTargetFromValue(yourValue, enemyValue)
  enemyTarget = getTargetFromValue(enemyValue, yourValue)

  your_dice_list = @randomizer.roll_barabara(3, 6)
  yourTotal = your_dice_list.sum()
  yourDiceText = your_dice_list.join(",")

  enemy_dice_list = @randomizer.roll_barabara(3, 6)
  enemyTotal = enemy_dice_list.sum()
  enemyDiceText = enemy_dice_list.join(",")

  yourResult = getCheckResult(your_dice_list, yourTotal, yourTarget)
  enemyResult = getCheckResult(enemy_dice_list, enemyTotal, enemyTarget)

  result = getResistCheckResult(yourResult, enemyResult)

  return "あなたの値#{yourValue}、相手の値#{enemyValue}
(あなたのロール 3d6<=#{yourTarget}) > #{yourDiceText}=#{yourTotal}#{yourResult}
(相手のロール 3d6<=#{enemyTarget}) > #{enemyDiceText}=#{enemyTotal}#{enemyResult}#{result}"
end

#getResultRank(result) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 173

def getResultRank(result)
  ranks = [
    FUMBLE,
    FAILURE,
    SUCCESS,
    CRITICAL,
  ]

  return ranks.index(result)
end

#getRollResult(command) ⇒ Object

基本ロール



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 66

def getRollResult(command)
  return nil unless /rol([-\d]+)/i =~ command

  # 目標値セット
  target = Regexp.last_match(1).to_i

  dice_list = @randomizer.roll_barabara(3, 6)
  total = dice_list.sum()
  diceText = dice_list.join(",")

  result = getCheckResult(dice_list, total, target)

  return "(3d6<=#{target}) > 出目#{diceText}=合計#{total}#{result}"
end

#getTargetFromValue(yourValue, enemyValue) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 124

def getTargetFromValue(yourValue, enemyValue)
  yourValue + (10 - enemyValue) # 値から目標値を作出
end

#isCritical(diceList) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 103

def isCritical(diceList)
  return diceList == [1, 2, 3]
end

#isFamble(diceList) ⇒ Object



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# File 'lib/bcdice/game_system/HouraiGakuen.rb', line 99

def isFamble(diceList)
  return diceList == [6, 6, 6]
end