Class: BCDice::GameSystem::RogueLikeHalf
- Defined in:
- lib/bcdice/game_system/RogueLikeHalf.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'RogueLikeHalf'
- NAME =
ゲームシステム名
'ローグライクハーフ'
- SORT_KEY =
ゲームシステム名の読みがな
'ろおくらいくはあふ'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGETEXT ■判定 RH+x>=t x:技量点 t:達成値(威力) 例)RH+1>=5: ダイスを1個振って、技量点1,達成値5の結果を表示(クリティカル・ファンブルも表示) ■D33 D33+x x:修正値 例)D33: 3面ダイスを2個振って、その結果を表示。 ■宝物表 NTT+x x:修正値 INFO_MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ RogueLikeHalf
constructor
A new instance of RogueLikeHalf.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ RogueLikeHalf
Returns a new instance of RogueLikeHalf.
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# File 'lib/bcdice/game_system/RogueLikeHalf.rb', line 28 def initialize(command) super(command) @sort_barabara_dice = true # バラバラロール(Bコマンド)でソート有 end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/RogueLikeHalf.rb', line 34 def eval_game_system_specific_command(command) resolute_action(command) || resolute_d33(command) || roll_table_command(command) end |