Class: BCDice::GameSystem::Cthulhu_ChineseTraditional
- Defined in:
- lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Cthulhu:ChineseTraditional'
- NAME =
ゲームシステム名
'克蘇魯神話'
- SORT_KEY =
ゲームシステム名の読みがな
'国際化:Chinese Traditional:克蘇魯神話'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT c=爆擊率 / f=大失敗值 / s=特殊 1d100<=n c・f・s全關閉(只進行單純數值比較判定) ・cfs付註判定指令 CC 1d100擲骰 c=1、f=100 CCB 同上、c=5、f=96 例:CC<=80 (以技能值80來判定。cf適用於1%規則) 例:CCB<=55 (以技能值55來判定。cf適用於5%規則) ・關於組合骰組 CBR(x,y) c=1、f=100 CBRB(x,y) c=5、f=96 ・關於對抗骰 RES(x-y) c=1、f=100 RESB(x-y) c=5、f=96 ※故障率判定 ・CC(x) c=1、f=100 x=故障率。擲出骰值x以上時、需在大失敗發生同時輸出(參照「大失敗&故障」) 沒有大失敗時,無論成功或失敗只需參考[故障]來輸出(並非成功或失敗來輸出,而是覆蓋上去並對其輸出) ・CCB(x) c=5、f=96 同上 INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#initialize(command) ⇒ Cthulhu_ChineseTraditional
constructor
A new instance of Cthulhu_ChineseTraditional.
Methods inherited from Cthulhu
#eval_game_system_specific_command
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ Cthulhu_ChineseTraditional
Returns a new instance of Cthulhu_ChineseTraditional.
53 54 55 56 57 |
# File 'lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb', line 53 def initialize(command) super(command) @locale = :zh_hant end |