Class: BCDice::GameSystem::SkynautsBouken_Korean
- Inherits:
-
SkynautsBouken
- Object
- Base
- SkynautsBouken
- BCDice::GameSystem::SkynautsBouken_Korean
- Defined in:
- lib/bcdice/game_system/SkynautsBouken_Korean.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'SkynautsBouken:Korean'
- NAME =
ゲームシステム名
'톱니바퀴 탑의 탐공사'
- SORT_KEY =
ゲームシステム名の読みがな
'国際化:Korean:톱니바퀴 탑의 탐공사'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ・행위판정(nSNt#f) n:다이스 수(생략시 2), t:목표치(생략시 7), f:펌블치(생략시 1) 예)SN6#2 3SN ・대미지 체크 (Dx/y@m) x:대미지 범위、y:공격횟수 m:《탄도학》(생략 가능)상:8, 하:2, 좌:4, 우:6 예) D/4 D19/2 D/3@8 D[진동]/2 ・회피(AVO@m대미지) m:회피 방향(상:8, 하:2, 좌:4, 우:6), 대미지: 대미지 체크 결과 예)AVO@8[1,4],[2,6],[3,8] AVO@2[6,4],[2,6] ・FT 펌블표(p76) ・NV 항행표 ・항행이벤트표 ・NEN 항행계 ・NEE 조우계 ・NEO 선내계 ・NEH 곤란계 ・NEL 장거리 여행계 ■ 판정 세트 ・《회피운동》판정+회피(nSNt#f/AVO@대미지) nSNt#f → 성공하면 AVO@m 예)SN/AVO@8[1,4],[2,6],[3,8] 3SN#2/AVO@2[6,4],[2,6] ・포격 판정+대미지 체크 (nSNt#f/Dx/y@m) 행위 판정의 출발(出目) 변경 타이밍을 놓치므로 GM의 허가 필요 nSNt#f → 성공하면 Dx/y@m 예)SN/D/4 3SN#2/D[진동]/2 MESSAGETEXT
- TABLES =
translate_tables(:ko_kr).freeze
- DIRECTION_INFOS =
translate_direction_infos(:ko_kr).freeze
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#initialize(command) ⇒ SkynautsBouken_Korean
constructor
A new instance of SkynautsBouken_Korean.
Methods inherited from SkynautsBouken
#eval_game_system_specific_command
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ SkynautsBouken_Korean
Returns a new instance of SkynautsBouken_Korean.
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# File 'lib/bcdice/game_system/SkynautsBouken_Korean.rb', line 46 def initialize(command) super(command) @locale = :ko_kr end |