Class: BCDice::GameSystem::WorldOfDarkness

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/WorldOfDarkness.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'WorldOfDarkness'
NAME =

ゲームシステム名

'ワールド・オブ・ダークネス'
SORT_KEY =

ゲームシステム名の読みがな

'わあるとおふたあくねす'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・判定コマンド(xSTn+y or xSTSn+y or xSTAn+y)
   (ダイス個数)ST(難易度)+(自動成功)
   (ダイス個数)STS(難易度)+(自動成功) ※出目10で振り足し
   (ダイス個数)STA(難易度)+(自動成功) ※出目10は2成功 [20thルール]

   難易度=省略時6
   自動成功=省略時0
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

#initialize(command) ⇒ WorldOfDarkness

Returns a new instance of WorldOfDarkness.



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# File 'lib/bcdice/game_system/WorldOfDarkness.rb', line 28

def initialize(command)
  super(command)
  @successDice = 0
  @botchDice = 0
  @rerollDice = 0
end

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/WorldOfDarkness.rb', line 35

def eval_game_system_specific_command(command)
  diff = 6
  auto_success = 0

  enabled_reroll = false
  enabled_20th = false

  md = command.match(/\A(\d+)(ST[SA]?)(\d+)?([+-]\d+)?/)

  dice_pool = md[1].to_i
  case md[2]
  when 'STS'
    enabled_reroll = true
  when 'STA'
    enabled_20th = true
  end
  diff = md[3].to_i if md[3]
  auto_success = md[4].to_i if md[4]

  diff = 6 if diff < 2

  sequence = []
  sequence.push "DicePool=#{dice_pool}, Difficulty=#{diff}, AutomaticSuccess=#{auto_success}"

  # 出力では Difficulty=11..12 もあり得る
  diff = 10 if diff > 10

  total_success = auto_success
  total_botch = 0

  dice, success, botch, auto_success = roll_wod(dice_pool, diff, true, enabled_20th ? 2 : 1)
  sequence.push dice.join(',')
  total_success += success
  total_botch += botch

  if enabled_reroll
    # 振り足し
    while auto_success > 0
      dice_pool = auto_success
      # 振り足しの出目1は大失敗ではない
      dice, success, botch, auto_success = roll_wod(dice_pool, diff, false)
      sequence.push dice.join(',')
      total_success += success
      total_botch += botch
    end
  end

  if total_success > 0
    sequence.push "成功数#{total_success}"
  elsif total_botch > 0
    sequence.push "大失敗"
  else
    sequence.push "失敗"
  end

  output = sequence.join('')
  return output
end

#roll_wod(dice_pool, diff, enabled_botch = true, auto_success_value = 1) ⇒ Object

Revised Edition 出目10は1自動成功 振り足し 出目1は大失敗: 成功を1つ相殺



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# File 'lib/bcdice/game_system/WorldOfDarkness.rb', line 97

def roll_wod(dice_pool, diff, enabled_botch = true, auto_success_value = 1)
  # FIXME: まとめて振る
  dice = Array.new(dice_pool) do
    dice_now = @randomizer.roll_once(10)
    dice_now
  end

  dice.sort!

  success = 0
  botch = 0
  auto_success = 0

  dice.each do |d|
    case d
    when 10
      auto_success += auto_success_value
    when diff..10
      success += 1
    when 1
      botch += 1 if enabled_botch
    end
  end

  # 自動成功を成功に加算する
  success += auto_success

  if enabled_botch
    # 成功と大失敗を相殺する
    c = [success, botch].min
    success -= c
    botch -= c
  end

  return dice, success, botch, auto_success
end