Class: BCDice::GameSystem::JamesBond

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/JamesBond.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'JamesBond'
NAME =

ゲームシステム名

'ジェームズ・ボンド007'
SORT_KEY =

ゲームシステム名の読みがな

'しええむすほんと007'
HELP_MESSAGE =

ダイスボットの使い方

<<~INFO_MESSAGE_TEXT
  ・1D100の目標値判定で、効果レーティングを1~4で自動判定。
   例)1D100<=50
     JamesBond : (1D100<=50) > 20 > 効果3(良)
INFO_MESSAGE_TEXT

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object

ゲーム別成功度判定(1d100)



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# File 'lib/bcdice/game_system/JamesBond.rb', line 22

def result_1d100(total, _dice_total, cmp_op, target) # ゲーム別成功度判定(1d100)
  return Result.nothing if target == '?'
  return nil unless cmp_op == :<=

  base = ((target + 9) / 10).floor

  if total >= 100
    # 100は常に失敗
    Result.failure("失敗")
  elsif total <= base
    Result.success("効果1(完璧)")
  elsif total <= base * 2
    Result.success("効果2(かなり良い)")
  elsif total <= base * 5
    Result.success("効果3(良)")
  elsif total <= target
    Result.success("効果4(まあまあ)")
  else
    Result.failure("失敗")
  end
end