Class: BCDice::GameSystem::JamesBond
- Defined in:
- lib/bcdice/game_system/JamesBond.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'JamesBond'
- NAME =
ゲームシステム名
'ジェームズ・ボンド007'
- SORT_KEY =
ゲームシステム名の読みがな
'しええむすほんと007'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・1D100の目標値判定で、効果レーティングを1~4で自動判定。 例)1D100<=50 JamesBond : (1D100<=50) > 20 > 効果3(良) INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d100).
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d100)
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# File 'lib/bcdice/game_system/JamesBond.rb', line 22 def result_1d100(total, _dice_total, cmp_op, target) # ゲーム別成功度判定(1d100) return Result.nothing if target == '?' return nil unless cmp_op == :<= base = ((target + 9) / 10).floor if total >= 100 # 100は常に失敗 Result.failure("失敗") elsif total <= base Result.success("効果1(完璧)") elsif total <= base * 2 Result.success("効果2(かなり良い)") elsif total <= base * 5 Result.success("効果3(良)") elsif total <= target Result.success("効果4(まあまあ)") else Result.failure("失敗") end end |