Class: BCDice::GameSystem::CastleInGray

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/CastleInGray.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

"CastleInGray"
NAME =

ゲームシステム名

"灰色城綺譚"
SORT_KEY =

ゲームシステム名の読みがな

"はいいろしようきたん"
HELP_MESSAGE =
<<~TEXT
  ■ 色占い (BnWm)
  n: 黒
  m: 白
  n, m は1~12の異なる整数

  例) B12W7
  例) B5W12

  ■ 悪意の渦による占い (MALn)
  n: 悪意の渦
  n は1~12の整数

  ■ その他
  ・感情表 ET
  ・暗示表(黒) BIT
  ・暗示表(白) WIT
TEXT
TABLES =
{
  "ET" => DiceTable::Table.new(
    "感情表",
    "1D12",
    [
      "友情(白)/敵視(黒)",
      "恋慕(白)/嫌悪(黒)",
      "信頼(白)/不信(黒)",
      "同情(白)/憐憫(黒)",
      "憧憬(白)/劣等感(黒)",
      "尊敬(白)/蔑視(黒)",
      "忠誠(白)/執着(黒)",
      "有用(白)/邪魔(黒)",
      "許容(白)/罪悪感(黒)",
      "羨望(白)/嫉妬(黒)",
      "共感(白)/拒絶(黒)",
      "愛情(白)/狂信(黒)"
    ]
  ),
  "BIT" => DiceTable::Table.new(
    "暗示表(黒)",
    "1D12",
    [
      "終わりなき夜に生まれつく者もあり",
      "悪意もて真実を語らば",
      "笑えども笑みはなし",
      "影より抜け出ることあたわじ",
      "心の赴くままに手をとれ",
      "時ならぬ嵐の過ぎ去るを待つ",
      "赦されぬと知るがゆえに",
      "見張りは持ち場を離れる",
      "誰もが盲いたる彷徨い人なり",
      "落ちる日を眺めるがごとく",
      "冷たく雨ぞ降りしきる",
      "今日は笑む花も明日には枯れゆく"
    ]
  ),
  "WIT" => DiceTable::Table.new(
    "暗示表(白)",
    "1D12",
    [
      "無垢なる者のみが真実を得る",
      "げに慈悲深きは沈黙なり",
      "懐かしき日々は去りぬ",
      "束の間に光さす",
      "迷える者に手を差し伸べよ",
      "嵐の前には静けさがある",
      "どうか責めないで",
      "灯した明かりを絶やさぬように",
      "目を開けて見よ",
      "淑やかに訪れる",
      "今こそ泣け、さもなくば二度と泣くな",
      "時が許す間に薔薇を摘め"
    ]
  ),
}.freeze

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#color_text(black, white, value, result) ⇒ Object



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# File 'lib/bcdice/game_system/CastleInGray.rb', line 118

def color_text(black, white, value, result)
  return "色占い(黒#{black}#{white}) > [#{value}] > #{result}"
end

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/CastleInGray.rb', line 93

def eval_game_system_specific_command(command)
  return roll_color(command) || roll_mal(command) || roll_tables(command, TABLES)
end

#roll_color(command) ⇒ Object



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# File 'lib/bcdice/game_system/CastleInGray.rb', line 97

def roll_color(command)
  m = /^B(\d{1,2})W(\d{1,2})$/.match(command)
  return nil unless m

  black = m[1].to_i
  white = m[2].to_i
  return nil unless black.between?(1, 12) && white.between?(1, 12)

  value = @randomizer.roll_once(12)

  if black == white
    return color_text(black, white, value, '白と黒は重ねられません')
  end

  if white > black
    return color_text(black, white, value, black <= value && value < white ? '' : '')
  else
    return color_text(black, white, value, white <= value && value < black ? '' : '')
  end
end

#roll_mal(command) ⇒ Object



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# File 'lib/bcdice/game_system/CastleInGray.rb', line 122

def roll_mal(command)
  m = /^MAL(\d{1,2})$/i.match(command)
  return nil unless m

  mal = m[1].to_i
  return nil unless mal.between?(1, 12)

  value = @randomizer.roll_once(12)
  result = value <= mal ? '' : ''
  return "悪意の渦(#{mal}) > [#{value}] > #{result}"
end