Class: BCDice::GameSystem::Chill3
- Defined in:
- lib/bcdice/game_system/Chill3.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Chill3'
- NAME =
ゲームシステム名
'Chill 3rd Edition'
- SORT_KEY =
ゲームシステム名の読みがな
'ちる3'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・1D100で判定時に成否、Botchを判定 例)1D100<=50 (1D100<=50) > 55 > Botch INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#result_1d100(total, dice_total, cmp_op, target) ⇒ Object
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# File 'lib/bcdice/game_system/Chill3.rb', line 22 def result_1d100(total, dice_total, cmp_op, target) return nil if target == '?' return nil unless cmp_op == :<= # ゾロ目ならC-ResultかBotch tens = (dice_total / 10) % 10 ones = dice_total % 10 if tens == ones if (total > target) || (dice_total == 100) # 00は必ず失敗 if target > 100 # 目標値が100を超えている場合は、00を振ってもBotchにならない return Result.failure("Failure") else return Result.fumble("Botch") end else return Result.critical("Colossal Success") end elsif (total <= target) || (dice_total == 1) # 01は必ず成功 if total <= (target / 2) return Result.success("High Success") else return Result.success("Low Success") end else return Result.failure("Failure") end end |