Class: BCDice::GameSystem::Magius
- Defined in:
- lib/bcdice/game_system/Magius.rb
Direct Known Subclasses
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Magius'
- NAME =
ゲームシステム名
'MAGIUS'
- SORT_KEY =
ゲームシステム名の読みがな
'まきうす'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGETEXT ■能力値判定 MA+x>=t x:修正値 t:目標値 例)MA>=7: ダイスを2個振って、その結果を表示 ■技能値判定 MS+x>=t x:修正値 t:目標値 例)MS>=7: ダイスを3個振って、そのうち上位2つを採用し、結果を表示 INFO_MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ Magius
constructor
A new instance of Magius.
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ Magius
Returns a new instance of Magius.
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# File 'lib/bcdice/game_system/Magius.rb', line 27 def initialize(command) super(command) @sort_barabara_dice = true # バラバラロール(Bコマンド)でソート有 end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/Magius.rb', line 33 def eval_game_system_specific_command(command) resolute_ability_action(command) || resolute_skill_action(command) end |