Class: BCDice::GameSystem::VampireTheMasquerade5th
- Defined in:
- lib/bcdice/game_system/VampireTheMasquerade5th.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'VampireTheMasquerade5th'
- NAME =
ゲームシステム名
'Vampire: The Masquerade 5th Edition'
- SORT_KEY =
ゲームシステム名の読みがな
'うあんはいあさますかれえと5'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ・判定コマンド(nVMFx+x) 注意:難易度は必要成功数を表す 難易度指定:判定成功と失敗、Critical判定、 (Hungerダイスがある場合)Messy CriticalとBestial Failureチェックを行う 例) (難易度)VMF(ダイスプール)+(Hungerダイス) (難易度)VMF(ダイスプール) 難易度省略:判定失敗、Critical、(Hungerダイスがある場合)Bestial Failureチェックを行う 判定成功、Messy Criticalのチェックを行わない 例) VMF(ダイスプール)+(Hungerダイス) VMF(ダイスプール) 難易度0指定:全てのチェックを行わない 例) 0VMF(ダイスプール)+(Hungerダイス) 0VMF(ダイスプール) MESSAGETEXT
- DIFFICULTY_INDEX =
1
- DICE_POOL_INDEX =
3
- HUNGER_DICE_INDEX =
5
- NOT_CHECK_SUCCESS =
難易度に指定可能な特殊値
-1 # 判定成功にかかわるチェックを行わない(判定失敗に関わるチェックは行う)
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/VampireTheMasquerade5th.rb', line 46 def eval_game_system_specific_command(command) m = /\A(\d+)?(VMF)(\d+)(\+(\d+))?/.match(command) unless m return '' end dice_pool = m[DICE_POOL_INDEX].to_i dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool) result_text = "(#{dice_pool}D10" hunger_dice_pool = m[HUNGER_DICE_INDEX]&.to_i if hunger_dice_pool hunger_dice_text, hunger_success_dice, hunger_ten_dice, hunger_botch_dice = make_dice_roll(hunger_dice_pool) ten_dice += hunger_ten_dice success_dice += hunger_success_dice result_text = "#{result_text}+#{hunger_dice_pool}D10) > [#{dice_text}]+[#{hunger_dice_text}] " else hunger_ten_dice = 0 hunger_botch_dice = 0 result_text = "#{result_text}) > [#{dice_text}] " end success_dice += get_critical_success(ten_dice) difficulty = m[DIFFICULTY_INDEX] ? m[DIFFICULTY_INDEX].to_i : NOT_CHECK_SUCCESS return get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty) end |