Class: BCDice::GameSystem::VampireTheMasquerade5th

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/VampireTheMasquerade5th.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'VampireTheMasquerade5th'
NAME =

ゲームシステム名

'Vampire: The Masquerade 5th Edition'
SORT_KEY =

ゲームシステム名の読みがな

'うあんはいあさますかれえと5'
HELP_MESSAGE =

ダイスボットの使い方

<<~MESSAGETEXT
  ・判定コマンド(nVMFx+x)
    注意:難易度は必要成功数を表す

    難易度指定:判定成功と失敗、Critical判定、
               (Hungerダイスがある場合)Messy CriticalとBestial Failureチェックを行う
    例) (難易度)VMF(ダイスプール)+(Hungerダイス)
        (難易度)VMF(ダイスプール)

    難易度省略:判定失敗、Critical、(Hungerダイスがある場合)Bestial Failureチェックを行う
                判定成功、Messy Criticalのチェックを行わない
    例) VMF(ダイスプール)+(Hungerダイス)
        VMF(ダイスプール)

    難易度0指定:全てのチェックを行わない
    例) 0VMF(ダイスプール)+(Hungerダイス)
        0VMF(ダイスプール)

MESSAGETEXT
DIFFICULTY_INDEX =
1
DICE_POOL_INDEX =
3
HUNGER_DICE_INDEX =
5
NOT_CHECK_SUCCESS =

難易度に指定可能な特殊値

-1 # 判定成功にかかわるチェックを行わない(判定失敗に関わるチェックは行う)

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#eval_game_system_specific_command(command) ⇒ Object



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# File 'lib/bcdice/game_system/VampireTheMasquerade5th.rb', line 46

def eval_game_system_specific_command(command)
  m = /\A(\d+)?(VMF)(\d+)(\+(\d+))?/.match(command)
  unless m
    return ''
  end

  dice_pool = m[DICE_POOL_INDEX].to_i
  dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool)
  result_text = "(#{dice_pool}D10"

  hunger_dice_pool = m[HUNGER_DICE_INDEX]&.to_i
  if hunger_dice_pool
    hunger_dice_text, hunger_success_dice, hunger_ten_dice, hunger_botch_dice = make_dice_roll(hunger_dice_pool)

    ten_dice += hunger_ten_dice
    success_dice += hunger_success_dice

    result_text = "#{result_text}+#{hunger_dice_pool}D10) > [#{dice_text}]+[#{hunger_dice_text}] "
  else
    hunger_ten_dice = 0
    hunger_botch_dice = 0
    result_text = "#{result_text}) > [#{dice_text}] "
  end

  success_dice += get_critical_success(ten_dice)

  difficulty = m[DIFFICULTY_INDEX] ? m[DIFFICULTY_INDEX].to_i : NOT_CHECK_SUCCESS

  return get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty)
end