Class: BCDice::GameSystem::Torg1_5
- Defined in:
- lib/bcdice/game_system/Torg1_5.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Torg1.5'
- NAME =
ゲームシステム名
'トーグ1.5版'
- SORT_KEY =
ゲームシステム名の読みがな
'とおく1.5'
Constants inherited from Torg
BCDice::GameSystem::Torg::HELP_MESSAGE
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #get_torg_damage(value, max_damage, max_shock, damage_table) ⇒ Object
-
#get_torg_damage_ords(value) ⇒ Object
オーズダメージチャート.
-
#get_torg_damage_posibility(value) ⇒ Object
ポシビリティー能力者ダメージチャート.
-
#get_torg_interaction_result_intimidate_test(value) ⇒ Object
対人行為結果表 威圧/威嚇(intimidate/Test).
-
#get_torg_interaction_result_maneuver(value) ⇒ Object
間合い(maneuver).
-
#get_torg_interaction_result_taunt_trick(value) ⇒ Object
挑発/トリック(Taunt/Trick).
-
#get_torg_success_level(value) ⇒ Object
一般結果表 成功度.
Methods inherited from Torg
#eval_game_system_specific_command, #getTorgBonusOutputTextWhenModDefined, #get_torg_bonus, #get_torg_bonus_text, #get_torg_table_result, #replace_text, #torg_check, #torg_dice
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#get_torg_damage(value, max_damage, max_shock, damage_table) ⇒ Object
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 120 def get_torg_damage(value, max_damage, max_shock, damage_table) if value < 0 return '1' end table_max_value = damage_table.length - 1 if value <= table_max_value return get_torg_table_result(value, damage_table) end over_kill_value = ((value - table_max_value) / 2).to_i over_kill_damage = max_damage + over_kill_value * 1 over_kill_shock = max_shock + over_kill_value * 1 return "#{over_kill_damage}レベル負傷 KO#{over_kill_shock}" end |
#get_torg_damage_ords(value) ⇒ Object
オーズダメージチャート
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 73 def get_torg_damage_ords(value) damage_table_ords = [ [0, "1"], [1, "O1"], [2, "K1"], [3, "O2"], [4, "K2"], [5, "転倒 O3"], [6, "転倒 K3"], [7, "転倒 K/O4"], [8, "1レベル負傷 KO4"], [9, "1レベル負傷 K/O5"], [10, "1レベル負傷 KO5"], [11, "2レベル負傷 K/O6"], [12, "2レベル負傷 KO6"], [13, "3レベル負傷 K/O7"], [14, "3レベル負傷 KO7"], [15, "4レベル負傷 KO8"] ] return get_torg_damage(value, 4, 8, damage_table_ords) end |
#get_torg_damage_posibility(value) ⇒ Object
ポシビリティー能力者ダメージチャート
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 97 def get_torg_damage_posibility(value) damage_table_posibility = [ [0, "1"], [1, "1"], [2, "O1"], [3, "K1"], [4, "2"], [5, "O2"], [6, "転倒 K2"], [7, "転倒 O3"], [8, "転倒 K3"], [9, "転倒 K/O3"], [10, "1レベル負傷 K/O4"], [11, "1レベル負傷 K/O4"], [12, "1レベル負傷 KO4"], [13, "2レベル負傷 K/O5"], [14, "2レベル負傷 KO5"], [15, "3レベル負傷 KO5"] ] return get_torg_damage(value, 3, 5, damage_table_posibility) end |
#get_torg_interaction_result_intimidate_test(value) ⇒ Object
対人行為結果表威圧/威嚇(intimidate/Test)
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 34 def get_torg_interaction_result_intimidate_test(value) interaction_results_table = [ [0, "萎縮"], [5, "技能なし"], [10, "逆転負け"], [15, "モラル崩壊"], [17, "プレイヤーズコール"] ] return get_torg_table_result(value, interaction_results_table) end |
#get_torg_interaction_result_maneuver(value) ⇒ Object
間合い(maneuver)
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 60 def get_torg_interaction_result_maneuver(value) interaction_results_table = [ [0, "疲労"], [5, "萎縮"], [10, "技能なし"], [15, "逆転負け/疲労"], [17, "プレイヤーズコール"] ] return get_torg_table_result(value, interaction_results_table) end |
#get_torg_interaction_result_taunt_trick(value) ⇒ Object
挑発/トリック(Taunt/Trick)
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 47 def get_torg_interaction_result_taunt_trick(value) interaction_results_table = [ [0, "萎縮"], [5, "技能なし"], [10, "逆転負け"], [15, "高揚/逆転負け"], [17, "プレイヤーズコール"] ] return get_torg_table_result(value, interaction_results_table) end |
#get_torg_success_level(value) ⇒ Object
一般結果表 成功度
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# File 'lib/bcdice/game_system/Torg1_5.rb', line 20 def get_torg_success_level(value) success_table = [ [0, "ぎりぎり"], [1, "ふつう"], [3, "まあよい"], [7, "かなりよい"], [12, "すごい"] ] return get_torg_table_result(value, success_table) end |