Class: BCDice::GameSystem::DarkSouls
- Defined in:
- lib/bcdice/game_system/DarkSouls.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'DarkSouls'
- NAME =
ゲームシステム名
'ダークソウルTRPG'
- SORT_KEY =
ゲームシステム名の読みがな
'たあくそうるTRPG'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ・行為判定:[n]DS[a±b][@t] []内のコマンドは省略可 ・能動判定:[n]ADS[a±b][@t] FP消費を判定 n:ダイス数。省略時は「2」 a±b:修正値。「1+2-1」のように、複数定可 @t:目標値。省略時は達成値を、指定時は判定の正否を表示 例)DS → 2D6の達成値を表示 1DS → 1D6の達成値を表示 ADS+2-2 → 2D6+2の達成値を表示(能動判定) DS+2@10 → 2D6+2で目標値10の判定 MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #checkRoll(diceCount, isActive, modify, target) ⇒ Object
- #eval_game_system_specific_command(command) ⇒ Object
- #getValue(text) ⇒ Object
- #getValueText(value) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#checkRoll(diceCount, isActive, modify, target) ⇒ Object
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# File 'lib/bcdice/game_system/DarkSouls.rb', line 43 def checkRoll(diceCount, isActive, modify, target) dice_list = @randomizer.(diceCount, 6) dice = dice_list.sum() diceText = dice_list.join(",") successValue = dice + modify modifyText = getValueText(modify) targetText = (target == 0 ? '' : ">=#{target}") if isActive diceArray = diceText.split(/,/).map(&:to_i) focusDamage = diceArray.count { |i| i == 1 } if focusDamage > 0 focusText = "■" * focusDamage focusText = "(FP#{focusText}消費)" end end result = "(#{diceCount}D6#{modifyText}#{targetText})" result += " > #{dice}(#{diceText})#{modifyText}" result += " > #{successValue}#{targetText}" if target > 0 if successValue >= target result += " > 【成功】" else result += " > 【失敗】" end end result += focusText.to_s return result end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/DarkSouls.rb', line 30 def eval_game_system_specific_command(command) return nil unless (m = /(\d+)?(A)?DS([-+\d]*)(@(\d+))?$/i.match(command.upcase)) diceCount = (m[1] || 2).to_i isActive = !m[2].nil? modify = getValue(m[3]) target = (m[5] || 0).to_i output = checkRoll(diceCount, isActive, modify, target) return output end |
#getValue(text) ⇒ Object
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# File 'lib/bcdice/game_system/DarkSouls.rb', line 78 def getValue(text) text ||= "" return ArithmeticEvaluator.eval(text) end |
#getValueText(value) ⇒ Object
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# File 'lib/bcdice/game_system/DarkSouls.rb', line 83 def getValueText(value) return "" if value == 0 return value.to_s if value < 0 return "\+#{value}" end |