Class: BCDice::GameSystem::EclipsePhase

Inherits:
Base
  • Object
show all
Defined in:
lib/bcdice/game_system/EclipsePhase.rb

Constant Summary collapse

ID =

ゲームシステムの識別子

'EclipsePhase'
NAME =

ゲームシステム名

'エクリプス・フェイズ'
SORT_KEY =

ゲームシステム名の読みがな

'えくりふすふえいす'
HELP_MESSAGE =

ダイスボットの使い方

'1D100<=m 方式の判定で成否、クリティカル・ファンブルを自動判定'

Instance Attribute Summary

Attributes inherited from Base

#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold

Instance Method Summary collapse

Methods inherited from Base

#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?

Methods included from Translate

#translate

Constructor Details

This class inherits a constructor from BCDice::Base

Instance Method Details

#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object



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# File 'lib/bcdice/game_system/EclipsePhase.rb', line 19

def result_1d100(total, _dice_total, cmp_op, target)
  return nil if target == '?'
  return nil unless cmp_op == :<=

  dice_value = total % 100 # 出目00は100ではなく00とする
  dice_ten_place = dice_value / 10
  dice_one_place = dice_value % 10

  if dice_ten_place == dice_one_place
    return Result.fumble('決定的失敗') if dice_value == 99
    return Result.critical('00 > 決定的成功') if dice_value == 0
    return Result.critical('決定的成功') if total <= target

    return Result.fumble('決定的失敗')
  end

  diff_threshold = 30

  if total <= target
    if total >= diff_threshold
      Result.success('エクセレント')
    else
      Result.success('成功')
    end
  elsif (total - target) >= diff_threshold
    Result.failure('シビア')
  else
    Result.failure('失敗')
  end
end