Class: BCDice::GameSystem::AngelGear
- Defined in:
- lib/bcdice/game_system/AngelGear.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'AngelGear'
- NAME =
ゲームシステム名
'エンゼルギア 天使大戦TRPG The 2nd Editon'
- SORT_KEY =
ゲームシステム名の読みがな
'えんせるきあ2'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ・判定 nAG[s][±a] []内は省略可能。 n:判定値 s:技能値 a:修正 (例) 12AG 10AG3±20 ・感情表 ET MESSAGETEXT
- TABLES =
{ 'ET' => DiceTable::D66GridTable.new( '感情表', [ [ '好奇心(好奇心)', '憧れ(あこがれ)', '尊敬(そんけい)', '仲間意識(なかまいしき)', '母性愛(ぼせいあい)', '感心(かんしん)' ], [ '純愛(じゅんあい)', '友情(ゆうじょう)', '同情(どうじょう)', '父性愛(ふせいあい)', '幸福感(こうふくかん)', '信頼(しんらい)' ], [ '競争心(きょうそうしん)', '親近感(しんきんかん)', 'まごころ', '好意(こうい)', '有為(ゆうい)', '崇拝(すうはい)' ], [ '大嫌い(だいきらい)', '妬み(ねたみ)', '侮蔑(ぶべつ)', '腐れ縁(くされえん)', '恐怖(きょうふ)', '劣等感(れっとうかん)' ], [ '偏愛(へんあい)', '寂しさ(さびしさ)', '憐憫(れんびん)', '闘争心(とうそうしん)', '食傷(しょくしょう)', '嘘つき(うそつき)' ], [ '甘え(あまえ)', '苛立ち(いらだち)', '下心(したごころ)', '憎悪(ぞうお)', '疑惑(ぎわく)', '支配(しはい)' ], ] ) }.freeze
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #eval_game_system_specific_command(command) ⇒ Object
-
#initialize(command) ⇒ AngelGear
constructor
A new instance of AngelGear.
- #resolute_action(num_dice, skill_value, modify, command) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, eval, #eval, #grich_text, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
#initialize(command) ⇒ AngelGear
Returns a new instance of AngelGear.
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# File 'lib/bcdice/game_system/AngelGear.rb', line 32 def initialize(command) super(command) @sort_barabara_dice = true # バラバラロール(Bコマンド)でソート有 end |
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/AngelGear.rb', line 38 def eval_game_system_specific_command(command) if (m = /^(\d+)AG(\d+)?(([+-]\d+)*)$/.match(command)) resolute_action(m[1].to_i, m[2]&.to_i, m[3], command) else roll_tables(command, TABLES) end end |
#resolute_action(num_dice, skill_value, modify, command) ⇒ Object
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# File 'lib/bcdice/game_system/AngelGear.rb', line 46 def resolute_action(num_dice, skill_value, modify, command) dice = @randomizer.(num_dice, 6).sort dice_text = dice.join(",") modify_n = 0 success = 0 if skill_value success = dice.count { |val| val <= skill_value } modify_n = Arithmetic.eval(modify, RoundType::FLOOR) unless modify.empty? end gospel = '(福音発生)' if success + modify_n >= 100 output = "(#{command}) > #{success}[#{dice_text}]#{format('%+d', modify_n)} > 成功数: #{success + modify_n}#{gospel}" if success + modify_n >= 100 Result.critical(output) elsif 0 < success + modify_n Result.success(output) else Result.failure(output) end end |