Class: BCDice::CommonCommand::RerollDice::Node::Command
- Inherits:
-
Object
- Object
- BCDice::CommonCommand::RerollDice::Node::Command
- Defined in:
- lib/bcdice/common_command/reroll_dice/node.rb
Instance Method Summary collapse
- #eval(game_system, randomizer) ⇒ Object
-
#initialize(secret:, notations:, source:, cmp_op: nil, target_number: nil, reroll_cmp_op: nil, reroll_threshold: nil) ⇒ Command
constructor
A new instance of Command.
Constructor Details
#initialize(secret:, notations:, source:, cmp_op: nil, target_number: nil, reroll_cmp_op: nil, reroll_threshold: nil) ⇒ Command
Returns a new instance of Command.
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# File 'lib/bcdice/common_command/reroll_dice/node.rb', line 8 def initialize(secret:, notations:, source:, cmp_op: nil, target_number: nil, reroll_cmp_op: nil, reroll_threshold: nil) @secret = secret @notations = notations @cmp_op = cmp_op @target_number_node = target_number @reroll_cmp_op = reroll_cmp_op @reroll_threshold_node = reroll_threshold @source = source end |
Instance Method Details
#eval(game_system, randomizer) ⇒ Object
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# File 'lib/bcdice/common_command/reroll_dice/node.rb', line 18 def eval(game_system, randomizer) round_type = game_system.round_type cmp_op = @cmp_op || game_system.default_cmp_op reroll_cmp_op = @reroll_cmp_op || cmp_op || :>= target_number = @target_number_node&.eval(round_type) || game_system.default_target_number reroll_threshold = @reroll_threshold_node&.eval(round_type) || game_system.reroll_dice_reroll_threshold || target_number reroll_condition = RerollCondition.new(reroll_cmp_op, reroll_threshold) dice_queue = @notations.map { |node| node.to_dice(round_type) } unless dice_queue.all? { |d| reroll_condition.valid?(d.sides) } return result_with_text("#{@source} > 条件が間違っています。2R6>=5 あるいは 2R6[5] のように振り足し目標値を指定してください。") end dice_list_list = roll( dice_queue, randomizer, reroll_condition, game_system. ) dice_list = dice_list_list.flatten # 振り足し分は出目1の個数をカウントしない one_count = dice_list_list .take(@notations.size) .flatten .count(1) success_count = if cmp_op dice_list.count { |val| val.send(cmp_op, target_number) } else 0 end sequence = [ expr(round_type, reroll_condition, cmp_op, target_number), dice_list_list.map { |list| list.join(",") }.join(" + "), "成功数#{success_count}", game_system.grich_text(one_count, dice_list.size, success_count), ].compact result_with_text(sequence.join(" > ")) end |