Class: BCDice::GameSystem::BeginningIdol::BadStatusTable

Inherits:
Object
  • Object
show all
Defined in:
lib/bcdice/game_system/beginning_idol/bad_status_table.rb

Instance Method Summary collapse

Constructor Details

#initialize(locale) ⇒ BadStatusTable

Returns a new instance of BadStatusTable.



7
8
9
# File 'lib/bcdice/game_system/beginning_idol/bad_status_table.rb', line 7

def initialize(locale)
  @locale = locale
end

Instance Method Details

#roll(randomizer, roll_counts = 1) ⇒ Object

Parameters:



23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
# File 'lib/bcdice/game_system/beginning_idol/bad_status_table.rb', line 23

def roll(randomizer, roll_counts = 1)
  if roll_counts <= 0
    return nil
  end

  name = I18n.t("BeginningIdol.BT.name", locale: @locale)
  items = I18n.t("BeginningIdol.BT.items", locale: @locale)
  prefix_format = I18n.t("BeginningIdol.BT.prefix_format", locale: @locale)

  dice_list = randomizer.roll_barabara(roll_counts, 6).sort
  index_list = dice_list.uniq

  result_prefix = format(prefix_format, count_bad_status: index_list.size) + "\n" if index_list.size > 1
  result_text = index_list.map { |i| items[i - 1] }.join("\n")

  return "#{name} > [#{dice_list.join(',')}] > #{result_prefix}#{result_text}"
end

#roll_command(randomizer, command) ⇒ Object



11
12
13
14
15
16
17
18
19
# File 'lib/bcdice/game_system/beginning_idol/bad_status_table.rb', line 11

def roll_command(randomizer, command)
  m = /^BT(\d+)?$/.match(command)
  unless m
    return nil
  end

  roll_counts = m[1]&.to_i || 1
  return roll(randomizer, roll_counts)
end