Class: BCDice::GameSystem::HunterTheReckoning5th
- Defined in:
- lib/bcdice/game_system/HunterTheReckoning5th.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'HunterTheReckoning5th'
- NAME =
ゲームシステム名
'Hunter: The Reckoning 5th Edition'
- SORT_KEY =
ゲームシステム名の読みがな
'はんあたされこにんく5'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT ・判定コマンド(nHRFx+x) 注意:難易度は必要成功数を表す 難易度指定:成功数のカウント、判定成功と失敗、Critical処理、Critical Win、Total Failureのチェックを行う (Desperationダイスがある場合)OverreachとDespairの発生チェックを行う 例) (難易度)HRF(通常ダイス)+(Desperationダイス) (難易度)HRF(通常ダイス) 難易度省略:成功数のカウント、判定失敗、Critical処理、Total Failure、(Desperationダイスがある場合)Despairチェックを行う 判定成功、Overreachのチェックを行わない Critical Win、(Desperationダイスがある場合)Despair、Overreachのヒントを出力 例) HRF(通常ダイス)+(Desperationダイス) HRF(通常ダイス) 難易度0指定:全てのチェックを行わない 例) 0HRF(通常ダイス)+(Desperationダイス) 0HRF(通常ダイス) MESSAGETEXT
- DIFFICULTY_INDEX =
1
- DICE_POOL_INDEX =
3
- DESPERATION_DICE_INDEX =
5
- NOT_CHECK_SUCCESS =
難易度に指定可能な特殊値
-1 # 判定成功にかかわるチェックを行わない(判定失敗に関わるチェックは行う)
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 |
# File 'lib/bcdice/game_system/HunterTheReckoning5th.rb', line 47 def eval_game_system_specific_command(command) m = /\A(\d+)?(HRF)(\d+)(\+(\d+))?$/.match(command) unless m return '' end dice_pool = m[DICE_POOL_INDEX].to_i dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool) result_text = "(#{dice_pool}D10" desperaton_dice_pool = m[DESPERATION_DICE_INDEX]&.to_i if desperaton_dice_pool if desperaton_dice_pool > 5 return "Desperationダイス指定は5ダイスが最大です。" end desperaton_dice_text, desperaton_success_dice, desperaton_ten_dice, desperaton_botch_dice = make_dice_roll(desperaton_dice_pool) ten_dice += desperaton_ten_dice success_dice += desperaton_success_dice result_text = "#{result_text}+#{desperaton_dice_pool}D10) > [#{dice_text}]+[#{desperaton_dice_text}] " else desperaton_ten_dice = 0 desperaton_botch_dice = 0 result_text = "#{result_text}) > [#{dice_text}] " end success_dice += get_critical_success(ten_dice) difficulty = m[DIFFICULTY_INDEX] ? m[DIFFICULTY_INDEX].to_i : NOT_CHECK_SUCCESS return get_roll_result(result_text, success_dice, ten_dice, desperaton_ten_dice, desperaton_botch_dice, difficulty) end |