Class: BCDice::GameSystem::AFF2e
- Defined in:
- lib/bcdice/game_system/AFF2e.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'AFF2e'
- NAME =
ゲームシステム名
'ADVANCED FIGHTING FANTASY 2nd Edition'
- SORT_KEY =
ゲームシステム名の読みがな
'あとはんすとふあいていんくふあんたしい2'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT 対抗なしロール\tFF{目標値}+{補正} 対抗ロール\tFR{能力値}+{補正} 武器ロール\tFD[2,3,3,3,3,3,4]+{補正} 防具ロール\tFD[0,0,0,0,1+1,1+1,2+2]+{補正} MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #clamp(i, min, max) ⇒ Object
- #critical(total) ⇒ Object
- #eval_game_system_specific_command(command) ⇒ Object
- #eval_term(term) ⇒ Object
- #explicit_sign(i) ⇒ Object
- #parentheses(str) ⇒ Object
- #successful_or_failed(total, diff) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#clamp(i, min, max) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 62 def clamp(i, min, max) if i < min min elsif i > max max else i end end |
#critical(total) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 53 def critical(total) case total when 2 'ファンブル!' when 12 '強打!' end end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 72 def eval_game_system_specific_command(command) case command when /\AFF/ # 対抗なしロール # '成功' or '失敗' を出力する # md = Regexp.last_match term = md.post_match # 目標値 diff = eval_term(term) dice_command = "2D6<=#{diff}" dice_list = @randomizer.(2, 6) total = dice_list.sum() dice_str = dice_list.join(",") expr = "#{total}[#{dice_str}]" succ = successful_or_failed(total, diff) sequence = [parentheses(dice_command), expr, succ] when /\AFR/ # 対抗ロール # 値を出力する # md = Regexp.last_match term = md.post_match # 補正値 corr = eval_term(term) dice_command = "2D6#{explicit_sign corr}" dice_list = @randomizer.(2, 6) total = dice_list.sum() dice_str = dice_list.join(",") expr = "#{total}[#{dice_str}]#{explicit_sign corr}" crit = critical(total) sequence = [parentheses(dice_command), expr, crit, total + corr].compact when /\AFD/ # 武器防具ロール # ダメージを出力する # md = Regexp.last_match term = md.post_match md = /\A\[(.+)\]/.match(term) unless md return 'ダメージスロットは必須です。' end term = md.post_match damage_slots = md[1].split(',').map { |t| eval_term(t) } if damage_slots.size != 7 return 'ダメージスロットの長さに誤りがあります。' end # 補正値 corr = eval_term(term) dice_command = "1D6#{explicit_sign corr}" total = @randomizer.roll_once(6) expr = "#{total}#{explicit_sign corr}" slot_number = clamp(total + corr, 1, 7) damage = damage_slots[slot_number - 1] sequence = [parentheses(dice_command), expr, total + corr, "#{damage}ダメージ"] end result = sequence.join(' > ') return result end |
#eval_term(term) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 30 def eval_term(term) value = 0 term.scan(/[+-]?\d+/) do |fact| value += fact.to_i end value end |
#explicit_sign(i) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 26 def explicit_sign(i) format('%+d', i) end |
#parentheses(str) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 38 def parentheses(str) '(' + str + ')' end |
#successful_or_failed(total, diff) ⇒ Object
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# File 'lib/bcdice/game_system/AFF2e.rb', line 42 def successful_or_failed(total, diff) case total when 2 diff <= 1 ? '成功(大成功ではない)' : '大成功!' when 12 diff >= 12 ? '失敗(大失敗ではない)' : '大失敗!' else total <= diff ? '成功' : '失敗' end end |