Class: BCDice::GameSystem::Elric
- Defined in:
- lib/bcdice/game_system/Elric.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'Elric'
- NAME =
ゲームシステム名
'エルリック!'
- SORT_KEY =
ゲームシステム名の読みがな
'えるりつく'
- HELP_MESSAGE =
ダイスボットの使い方
"貫通、クリティカル、ファンブルの自動判定を行います。\n"
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d100).
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#result_1d100(total, _dice_total, cmp_op, target) ⇒ Object
ゲーム別成功度判定(1d100)
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# File 'lib/bcdice/game_system/Elric.rb', line 19 def result_1d100(total, _dice_total, cmp_op, target) return nil unless cmp_op == :<= if total <= 1 Result.critical("貫通") # 1は常に貫通 elsif total >= 100 Result.fumble("致命的失敗") # 100は常に致命的失敗 elsif target == '?' Result.nothing elsif total <= (target / 5.0).ceil Result.critical("決定的成功") elsif total <= target Result.success("成功") elsif (total >= 99) && (target < 100) Result.fumble("致命的失敗") else Result.failure("失敗") end end |