Class: BCDice::GameSystem::YearZeroEngine
- Defined in:
- lib/bcdice/game_system/YearZeroEngine.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'YearZeroEngine'
- NAME =
ゲームシステム名
'YearZeroEngine'
- SORT_KEY =
ゲームシステム名の読みがな
'いやあせろえんしん'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・判定コマンド(nYZEx+x+x) (難易度)YZE(能力ダイス数)+(技能ダイス数)+(アイテムダイス数) # (6のみを数える) ・判定コマンド(nMYZx+x+x) (難易度)MYZ(能力ダイス数)+(技能ダイス数)+(アイテムダイス数) # (1と6を数え、プッシュ可能数を表示) (難易度)MYZ(能力ダイス数)-(技能ダイス数)+(アイテムダイス数) # (1と6を数え、プッシュ可能数を表示、技能のマイナス指定) ※ 難易度と技能、アイテムダイス数は省略可能 INFO_MESSAGE_TEXT
- DIFFICULTY_INDEX =
難易度のインデックス
1
- COMMAND_TYPE_INDEX =
コマンドタイプのインデックス
2
- ABILITY_INDEX =
能力値ダイスのインデックス
3
- SKILL_SIGNED_INDEX =
技能値ダイス符号のインデックス
5
- SKILL_INDEX =
技能値ダイスのインデックス
6
- GEAR_INDEX =
アイテムダイスのインデックス
8
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
- #dice_info_init ⇒ Object
- #eval_game_system_specific_command(command) ⇒ Object
- #make_dice_roll(dice_pool) ⇒ Object
- #make_result_text(command_type, dice_count_text, dice_text) ⇒ Object
- #make_result_with_myz(dice_count_text, dice_text) ⇒ Object
- #make_result_with_yze(dice_count_text, dice_text) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#dice_info_init ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 36 def dice_info_init() @total_success_dice = 0 @total_botch_dice = 0 @base_botch_dice = 0 @skill_botch_dice = 0 @gear_botch_dice = 0 @push_dice = 0 @difficulty = 0 end |
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 46 def eval_game_system_specific_command(command) m = /\A(\d+)?(YZE|MYZ)(\d+)((\+|-)(\d+))?(\+(\d+))?/.match(command) unless m return '' end dice_info_init @difficulty = m[DIFFICULTY_INDEX].to_i command_type = m[COMMAND_TYPE_INDEX] @total_success_dice = 0 dice_pool = m[ABILITY_INDEX].to_i ability_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool) @total_success_dice += success_dice @total_botch_dice += botch_dice @base_botch_dice += botch_dice # 能力ダメージ @push_dice += (dice_pool - (success_dice + botch_dice)) dice_count_text = "(#{dice_pool}D6)" dice_text = ability_dice_text if m[SKILL_INDEX] dice_pool = m[SKILL_INDEX].to_i skill_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool) skill_unsigned = m[SKILL_SIGNED_INDEX] if command_type == 'YZE' && skill_unsigned == '-' # YZEはシンプルに動作するコマンドなのでマイナス技能の処理は対応しない。 return "YZEコマンドでは技能ダイスをマイナス指定できません。" elsif command_type == 'MYZ' && skill_unsigned == '-' @total_success_dice -= success_dice # マイナス技能の成功は通常の成功と相殺される else @total_success_dice += success_dice end @total_botch_dice += botch_dice @skill_botch_dice += botch_dice # 技能ダイスの1はpushで振り直し可能(例えマイナス技能でも) @push_dice += (dice_pool - success_dice) # 技能ダイスのみ1を含むので、ここでは1を計算に入れない dice_count_text += "#{skill_unsigned}(#{dice_pool}D6)" dice_text += "#{skill_unsigned}#{skill_dice_text}" end if m[GEAR_INDEX] dice_pool = m[GEAR_INDEX].to_i gear_dice_text, success_dice, botch_dice = make_dice_roll(dice_pool) @total_success_dice += success_dice @total_botch_dice += botch_dice @gear_botch_dice += botch_dice # ギアダメージ @push_dice += (dice_pool - (success_dice + botch_dice)) dice_count_text += "+(#{dice_pool}D6)" dice_text += "+#{gear_dice_text}" end return make_result_text(command_type, dice_count_text, dice_text) end |
#make_dice_roll(dice_pool) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 146 def make_dice_roll(dice_pool) dice_list = @randomizer.(dice_pool, 6) success_dice = dice_list.count(6) botch_dice = dice_list.count(1) return "[#{dice_list.join(',')}]", success_dice, botch_dice end |
#make_result_text(command_type, dice_count_text, dice_text) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 109 def make_result_text(command_type, dice_count_text, dice_text) if command_type == 'YZE' return make_result_with_yze(dice_count_text, dice_text) elsif command_type == 'MYZ' return make_result_with_myz(dice_count_text, dice_text) end return 'Error' # 到達しないはず end |
#make_result_with_myz(dice_count_text, dice_text) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 131 def make_result_with_myz(dice_count_text, dice_text) result_text = "#{dice_count_text} > #{dice_text} 成功数:#{@total_success_dice}" atter_text = "\n出目1:[能力:#{@base_botch_dice},技能:#{@skill_botch_dice},アイテム:#{@gear_botch_dice}) プッシュ可能=#{@push_dice}ダイス" if @difficulty > 0 if @total_success_dice >= @difficulty return Result.success("#{result_text} 難易度=#{@difficulty}:判定成功!#{atter_text}") else return Result.failure("#{result_text} 難易度=#{@difficulty}:判定失敗!#{atter_text}") end end return "#{result_text}#{atter_text}" end |
#make_result_with_yze(dice_count_text, dice_text) ⇒ Object
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# File 'lib/bcdice/game_system/YearZeroEngine.rb', line 119 def make_result_with_yze(dice_count_text, dice_text) result_text = "#{dice_count_text} > #{dice_text} 成功数:#{@total_success_dice}" if @difficulty > 0 if @total_success_dice >= @difficulty return Result.success("#{result_text} 難易度=#{@difficulty}:判定成功!") else return Result.failure("#{result_text} 難易度=#{@difficulty}:判定失敗!") end end return result_text end |