Class: BCDice::GameSystem::RecordOfSteam
- Defined in:
- lib/bcdice/game_system/RecordOfSteam.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'RecordOfSteam'
- NAME =
ゲームシステム名
'Record of Steam'
- SORT_KEY =
ゲームシステム名の読みがな
'れこおとおふすちいむ'
- HELP_MESSAGE =
ダイスボットの使い方
<<~MESSAGETEXT 2S2@1 RecordOfSteam : (2S2@1) > 1,2,3,4 > 1回転 > 成功数2 4S3@2 RecordOfSteam : (4S3@2) > 2,1,2,4,4,4,2,3,4,5,6,6 > 4回転 > 成功数5 MESSAGETEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
-
#eval_game_system_specific_command(command) ⇒ Object
サンプルのダイスコマンドは「nSt@c」で n=ダイス個数, t=目標値, c=クリティカル値。@cのみ省略可.
- #getDiceRollResult(diceCount, targetNumber, criticalValue, specialValue) ⇒ Object
- #getFumbleText(fumbleCount) ⇒ Object
- #getRoundCountText(roundCount) ⇒ Object
- #getSpecialText(specialCount) ⇒ Object
- #getSuccessText(successCount) ⇒ Object
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
サンプルのダイスコマンドは「nSt@c」で n=ダイス個数, t=目標値, c=クリティカル値。@cのみ省略可
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# File 'lib/bcdice/game_system/RecordOfSteam.rb', line 28 def eval_game_system_specific_command(command) unless /(\d+)[sS](\d+)(@(\d+))?/i =~ command return "1" end # $x の結果は正規表現マッチングすると新しい値に書き換わってしまうので、 # マッチングした直後に変数に格納してしまうのが大事なポイント! diceCount = Regexp.last_match(1).to_i targetNumber = Regexp.last_match(2).to_i criticalValue = Regexp.last_match(4) criticalValue ||= 1 criticalValue = criticalValue.to_i if diceCount >= 150 return "(多分)無限個なので振れません! ヤメテクダサイ、(プロセスが)死んでしまいますっ" end if criticalValue >= 3 return "(多分)無限個なので振れません! ヤメテクダサイ、(プロセスが)死んでしまいますっ" end specialValue = criticalValue rollResult, successCount, roundCount, specialCount, fumbleCount = getDiceRollResult(diceCount, targetNumber, criticalValue, specialValue) output = "(#{command}) > #{rollResult}" roundCountText = getRoundCountText(roundCount) successText = getSuccessText(successCount) specialText = getSpecialText(specialCount) fumbleText = getFumbleText(fumbleCount) result = "#{output}#{roundCountText}#{specialText}#{successText}#{fumbleText}" return result end |
#getDiceRollResult(diceCount, targetNumber, criticalValue, specialValue) ⇒ Object
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# File 'lib/bcdice/game_system/RecordOfSteam.rb', line 65 def getDiceRollResult(diceCount, targetNumber, criticalValue, specialValue) successCount = 0 roundCount = 0 rollResult = "" specialCount = 0 specialFlag = false fumbleCount = 0 fumbleFlag = false while diceCount > 0 diceList = @randomizer.(diceCount, 6) diceListText = diceList.join(",") rollResult += "," if rollResult != "" rollResult += diceListText if diceList.uniq.length == 1 && roundCount == 0 if diceList.uniq.first <= specialValue specialFlag = true elsif diceList.uniq.first == 6 fumbleFlag = true end end debug("diceList", diceList) if specialFlag specialCount = 1 successCount = diceCount * 3 return rollResult, successCount, roundCount, specialCount, fumbleCount elsif fumbleFlag fumbleCount = 1 return rollResult, successCount, roundCount, specialCount, fumbleCount end diceCount = 0 diceList.map do |diceValue| debug("diceValue", diceValue) debug("criticalValue", criticalValue) debug("specialValue", specialValue) if diceValue <= criticalValue diceCount += 2 roundCount += 1 end successCount += 1 if diceValue <= targetNumber end end return rollResult, successCount, roundCount, specialCount, fumbleCount end |
#getFumbleText(fumbleCount) ⇒ Object
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# File 'lib/bcdice/game_system/RecordOfSteam.rb', line 142 def getFumbleText(fumbleCount) if fumbleCount == 1 return " > ファンブル" end end |
#getRoundCountText(roundCount) ⇒ Object
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# File 'lib/bcdice/game_system/RecordOfSteam.rb', line 120 def getRoundCountText(roundCount) if roundCount <= 0 return "" end return " > #{roundCount}回転" end |
#getSpecialText(specialCount) ⇒ Object
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# File 'lib/bcdice/game_system/RecordOfSteam.rb', line 136 def getSpecialText(specialCount) if specialCount == 1 return " > スペシャル" end end |
#getSuccessText(successCount) ⇒ Object
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# File 'lib/bcdice/game_system/RecordOfSteam.rb', line 128 def getSuccessText(successCount) if successCount > 0 return " > 成功数#{successCount}" end return " > 失敗" end |