Class: BCDice::GameSystem::CrashWorld
- Defined in:
- lib/bcdice/game_system/CrashWorld.rb
Constant Summary collapse
- ID =
ゲームシステムの識別子
'CrashWorld'
- NAME =
ゲームシステム名
'墜落世界'
- SORT_KEY =
ゲームシステム名の読みがな
'ついらくせかい'
- HELP_MESSAGE =
ダイスボットの使い方
<<~INFO_MESSAGE_TEXT ・判定 CWn 初期目標値n (必須) 例・CW8 INFO_MESSAGE_TEXT
Instance Attribute Summary
Attributes inherited from Base
#d66_sort_type, #default_cmp_op, #default_target_number, #randomizer, #reroll_dice_reroll_threshold, #round_type, #sides_implicit_d, #upper_dice_reroll_threshold
Instance Method Summary collapse
Methods inherited from Base
#change_text, #check_result, command_pattern, #enable_debug, #enabled_d9?, #eval, eval, #grich_text, #initialize, prefixes_pattern, register_prefix, register_prefix_from_super_class, #sort_add_dice?, #sort_barabara_dice?
Methods included from Translate
Constructor Details
This class inherits a constructor from BCDice::Base
Instance Method Details
#eval_game_system_specific_command(command) ⇒ Object
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# File 'lib/bcdice/game_system/CrashWorld.rb', line 24 def eval_game_system_specific_command(command) result = nil case command when /CW(\d+)/i result = getCrashWorldRoll(Regexp.last_match(1).to_i) end return result end |
#getCrashWorldRoll(target) ⇒ Object
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# File 'lib/bcdice/game_system/CrashWorld.rb', line 35 def getCrashWorldRoll(target) debug("target", target) output = "(" isEnd = false successness = 0 num = 0 while !isEnd num = @randomizer.roll_once(12) # 振った数字を出力へ書き足す if output == "(" output = "(#{num}" else output = "#{output}, #{num}" end if num <= target || num == 11 # 成功/クリティカル(11)。 次回の目標値を変更して継続 target = num successness += 1 elsif num == 12 # ファンブルなら終了。 isEnd = true else # target < num < 11で終了 isEnd = true end end if num == 12 # ファンブルの時、成功度は0 successness = 0 end output = "#{output}) 成功度 : #{successness}" if num == 12 output = "#{output} ファンブル" end return output end |